You know, as someone told me in another thread- its too easy to blame everything on lag. Most of the time I got caught on the cracks, it's because of a spell or ability I actually finished a couple seconds before, but animation lock had me frozen in place so long that if I could have moved immediately after the spell / ability, I would not have gotten hit. That's not lag killing me, that's animation lock.I all read from ppl complaining about the animation lock was a QQ because they got cought on the cracks, and that wasn't caused by ani-lock but from lag.
If you're telling me that good strategy means not using an ability that I should have time to use but don't because of animation lock locking me in place for about 10 years while the enemy does whatever the hell he wants (the enemies sure as hell aren't hindered by this), I'm going to tell you you're full of crap. Good strategy comes from planning things together with your team mates- not from battling against clunky, gameplay-ruining aesthetic features rather than battling the enemy itself.
Ani lock sucks. Period. There's nothing you can say to justify it. I don't care if lag killed people in 1.0 or not. The only remotely arguable benefit of animation lock is aethetics- But that "benefit" comes with countless downsides that make it completely not worth leaving in for its aesthetic value. Besides, if the animations are done properly and aren't too slow, you shouldn't even notice much when you're interrupting animations.
In those fighting games, animations play a lot faster and you aren't locked in place for several seconds at a time when you throw a punch. A punch is a quick fast animation and by the time you can even press another button, the animation is usually over anyway. So your example is very poor- it's only an example of animation lock not SIGNIFICANTLY impacting gameplay (because most fighting games are so fast that you aren't affected by it). You also seem to fail to understand that animation blending is going to be implemented- You are not going to "slide around" as you do things. You are going to do things on the run- Animation blending smooths the transition from one motion to another, such that even when you interrupt an animation, it still looks reasonably natural.Originally Posted by Brannigan