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  1. #11
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Nayito View Post
    I all read from ppl complaining about the animation lock was a QQ because they got cought on the cracks, and that wasn't caused by ani-lock but from lag.


    If you did that fight, you would know that, you would have goten hit by that second erruption on 13 nails.
    sorry i cant hear that "shit" anymore.. to fight the gameplay itself is not a good gameplay (or a gameplay "feature") for me.

    its like you have plenty of bugs, bad framerate and say "oh, it works as intended. its a feature. it is "tactical" to react appropriate to animation loc time"..are you SERIOUS?? please stop that bullshit.
    to take animation lock time into consideration concerning a battle is the most stupid thing that can happen in a game.. i cant believe that people in here are argumenting like that.
    HELL? ;X

    that chaos thrust or a heal binds me damn 3-5 seconds on the ground is so damn stupid and annoying. i rather would like to see "real" tactics instead of "fighting the animation lock time"..
    it is slowing down the battle pace, make it hard to get control over your own character, makes it appear to be choppy and boring.


    this is why hundred thousands of people left the game. the gameplay in 1.0. was awful unfluent.
    its like you are ignoring the facts what made the game a flop. you are the next Tanaka?


    and do you really think the battle animations in 2.0. look less good because of missing animation lock? i think it looks great, have you even watched closely?:
    WATCH

    i mean the paladin WS in the very beginning itself looked so damn great. and .. tada*.. without animation loc. woot*... believer. No animation lock means, you have much more control over your own character also..

    i say stop this madness.
    (2)
    Last edited by Tonkra; 01-14-2013 at 08:35 AM.