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  1. #71
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Hmmm lol even intense MOBA DotA has animation lock.
    (0)

  2. #72
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Also, what you had failed to see in both systems is that THEY ARE THE SAME. Animation lock WAS the global cool down. When you cast a spell in 1.0 you had a certain amount of down time where you couldn't spam the next spell. The current version does the same thing, the only difference is, you can move around while doing it. (At least when you're a melee)
    Why were we able to activate skills while animation locked if it was our "global cooldown?"

    Oh right, because they weren't the same thing at all!
    (6)

  3. #73
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    No animation lock doesn't instantly mean good gameplay. But animation lock certainly doesn't improve gameplay.

    In real life you don't have to wait for your "naimations' to finish- One is capable of interrupting one's physical motions, or at least bringing them to a stop quickly if the need arises. Animation lock is an arbitrary 'sorry, you can't do this until i finish waving my arms around'. It's almost like your character is disobeying you.
    I meant the "sacrificing anything aesthetic in favor of 'good gameplay'" part of your last post. If the gameplay is smooth but the game ends up looking like generic trash, it'll get boring in no time for me and surely many others. You know, like the world's greatest MMO of all time. The one I couldn't bear for more than one day.

    Quote Originally Posted by Seirra_Lanzce View Post
    Hmmm lol even intense MOBA DotA has animation lock.
    This. It is a way to punish you if you time your skills wrong, too. You have to commit to your actions, and deal with the consequences of them, not just mindlessly spam your stuff whenever it's ready to use.
    (5)
    Last edited by Klefth; 01-14-2013 at 12:53 AM.

  4. #74
    Player
    Pleymo's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Pleymo Taru
    World
    Hyperion
    Main Class
    Thaumaturge Lv 54
    I never been against the animation lock, for me they just had to reduce it a bit, and with less lag it would have been ok. It was for me part of the gameplay to know when to cast or TP move. (Like kind of every other mmos).

    But they decided to remove it so, i'll trust SE and deal with it, it's not like it's a major change of the game anyway. (I just want the combo positionning back but it's another story)
    (2)

  5. #75
    Player

    Join Date
    Jan 2012
    Posts
    523
    It crippled my gaming experience, glad it's gone.
    (2)

  6. #76
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I meant the "sacrificing anything aesthetic in favor of 'good gameplay'" part of your last post. If the gameplay is smooth but the game ends up looking like generic trash, it'll get boring in no time for me and surely many others. You know, like the world's greatest MMO of all time. The one I couldn't bear for more than one day.
    Oh, I understand. I'm just telling you that animation lock doesn't help make a bad game good, or a good game better. It is a negative attribute in all situations.

    Hmmm lol even intense MOBA DotA has animation lock.
    NOT this. in DOTA the animation lock is an engine limitation. It's not there intentionally for aesthetics. In dota, everyone plays in the same arena every game every time (and other mobas dont offer that much more variety either)- Nobody gives a rats behind about aesthetics in it.
    (2)
    Last edited by Alhanelem; 01-14-2013 at 01:42 AM.

  7. #77
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Animation lock is gone. Deal with it. Also, on the "sliding around not looking natural" part, the developers have said on a couple of occasions that they don't like it either. So, stop whining and wait for them to finish their animations and make them look more natural.
    ^^This.

    Face it, nobody really wants animation lock. It's stupid, well, at least the majority of people who've dealt with it think it's stupid. Including the developers. So it's outta here. Gone. Done. Over. Animation lock just got This is Sparta'd. And I couldn't be happier!
    (4)

  8. #78
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Alhanelem View Post
    Oh, I understand. I'm just telling you that animation lock doesn't help make a bad game good, or a good game better. It is a negative attribute in all situations.
    In fighting games you cannot move while kicking/punching/whatever (usually). This is not a bad thing. Those games would be very bad if you were able to slide around while mashing roundhouse.

    In Demon's/Dark Souls, you are locked into an animation if you decide to press an attack button. That is what makes the combat system actually work. Hell, in The Legend of Zelda you have to stop when you thrust your sword.

    Having unrestrained movement while attacking works for some games but definitely not all games. It's fine if you don't want it in ARR, but saying it's ALWAYS bad to have attack animations lock you in place is dumb.

    It was part of the game in 1.0, saying it crippled your gaming experience is like saying that having to complete lines to clear them cripples your Tetris gaming experience.
    (9)

  9. #79
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I don't understand why they didn't make it so that they let you move during animation and it would either just end it or keep going like it did in XI iirc. That way, people who want to see the animation could still see it but if you needed to move then you could.
    (0)

  10. #80
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Riv View Post
    I don't understand why they didn't make it so that they let you move during animation and it would either just end it or keep going like it did in XI iirc. That way, people who want to see the animation could still see it but if you needed to move then you could.
    That's how casting animations worked, but not weaponskills. I'd be all for that.
    (0)

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