Quote Originally Posted by Alhanelem View Post
Oh, I understand. I'm just telling you that animation lock doesn't help make a bad game good, or a good game better. It is a negative attribute in all situations.
In fighting games you cannot move while kicking/punching/whatever (usually). This is not a bad thing. Those games would be very bad if you were able to slide around while mashing roundhouse.

In Demon's/Dark Souls, you are locked into an animation if you decide to press an attack button. That is what makes the combat system actually work. Hell, in The Legend of Zelda you have to stop when you thrust your sword.

Having unrestrained movement while attacking works for some games but definitely not all games. It's fine if you don't want it in ARR, but saying it's ALWAYS bad to have attack animations lock you in place is dumb.

It was part of the game in 1.0, saying it crippled your gaming experience is like saying that having to complete lines to clear them cripples your Tetris gaming experience.