Quote Originally Posted by Gramul View Post
It's actually fine for stuff like non action oriented games like turn based strategies. Sometimes an animation needs to complete a cycle for full effect. It's not evil, it's just a tool that's been used in the wrong place.
It's fine in action games too, look at combat in a game like Vindictus and you'll see what I mean. You're locked into the animation for your attacks but it still manages to be fast paced, high action combat. Animation lock just forces you to chose when to run and when to commit to the offensive.