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  1. #1
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by AmyNeudaiz View Post
    Animation lock doesn't have to be bad. It can be well done. Casting doesn't need it and nor do buffs but weaponskills should have it. Would it be as bad as 1.0? No.
    It's sole purpose is to be bad... it is a lost case...lock will always be EVIL
    (2)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Warlock View Post
    It's sole purpose is to be bad... it is a lost case...lock will always be EVIL
    It's actually fine for stuff like non action oriented games like turn based strategies. Sometimes an animation needs to complete a cycle for full effect. It's not evil, it's just a tool that's been used in the wrong place.
    (2)

  3. #3
    Player
    KaiTBF's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    107
    Character
    Kai Khada
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gramul View Post
    It's actually fine for stuff like non action oriented games like turn based strategies. Sometimes an animation needs to complete a cycle for full effect. It's not evil, it's just a tool that's been used in the wrong place.
    It's fine in action games too, look at combat in a game like Vindictus and you'll see what I mean. You're locked into the animation for your attacks but it still manages to be fast paced, high action combat. Animation lock just forces you to chose when to run and when to commit to the offensive.
    (5)

  4. #4
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by KaiTBF View Post
    It's fine in action games too, look at combat in a game like Vindictus and you'll see what I mean. You're locked into the animation for your attacks but it still manages to be fast paced, high action combat. Animation lock just forces you to chose when to run and when to commit to the offensive.
    I see it more as a hindrance to combat, and that is not a good thing. Sure, it can be worked around, but then again, so can lag. Doesn't make lag a good thing. The challenge should come from the opposition in the battle, not from your inability to act and react due to some battle animation mechanic that keeps you rooted in place while you cast a spell/finish a move. It's actually not only frustrating, it's kind of stupid. Like a person who sees danger coming is really going to stay still long enough to finish some fancy move regardless of whether the danger is upon them or not. If needs be, incorporate a challenge in which the person has to be quick about moving or they die. But do not, do NOT, hinder their ability to move. It's a dumb idea.
    (2)