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  1. #1
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    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by KaiTBF View Post
    Good gameplay with unfitting aesthetics is no better for many of us. A balance has to be found if you intend to make a good game.
    I haven't seen any "unfitting" aesthetics. When I do, I'll agree with you. Breaking animations in order to prevent forced delays in game input is an appropriate gameplay sacrifice. Animation blending to be implemented in the beta should alleviate any issues. This is the only extent to which the balance you desire will be struck. If animation lock were to exist I would be demanding that they make the animations faster so it doesn't slow the game down or impede the control of my character.

    The game will be perfectly "good" whether or not there is animation lock. I do not measure the "good' value of a fantasy game by how realistic the animations are. I measure the good value of a game by how strong its actual gameplay is, as that's what actually defines the game.

    Animation lock doesn't have to be bad. It can be well done.
    No, sorry, animation lock is always bad. it should awlays be minimized via animation blending, or not exist at all.
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    Last edited by Alhanelem; 01-13-2013 at 02:36 PM.