Quote Originally Posted by KaiTBF View Post
Good gameplay with unfitting aesthetics is no better for many of us. A balance has to be found if you intend to make a good game.
Most of the animations I saw from the alpha videos looked fine. I think many of the LNC combos in particular were quick enough that I didn't really notice any sliding. The spear throw move in particular is a great example, as the character does a full-body leap as he performs the throw. It would look great if the character were charging the enemy. So it's a matter of animating the characters in such a way that they don't appear to slide.

As for spells, I'm pretty sure they cancel when the player tries to move. This was a decisive change to 1.0's system for mages, and I'm sure they will leave it that way.