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  1. #1
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    The issue with animation lock is how you hit one long weapon skill, Chaos Thrust for example, if at any time during that skill Ifrit used an eruption you would not get away, then you link this in with the bad 1.xx latency you had about 1 second to react to seeing eruptions in the log to avoid them.

    Animation lock, I don't think was designed to avoid you spamming skills, I think it was more to do with Crystal Tools sucking for MMOs, look at FFXIII and FFXIII-2, they didn't have to worry about whether you could move whilst using a skill, so it probably wasn't possible.

    The skill with Ifrit shouldn't be only stick to short animation skills, and it shouldn't be to stare at the log, I want to enjoy the graphics whilst I am playing and animation lock along with latency requires that, miss time a Chaos Thrust (which we all know is a powerful weapon skill) by 1 or 2 seconds it could mean being hit, remove the animation lock and it means you can use skills whenever you want.
    (1)

  2. #2
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    for me it wasn't so much that the animations duration being the main problem, it was the latency. using a ws that lasted maybe around 2-3 secs (taking a good guess) was kinda so so but the lag/latency was terrible which we can all agree. And personally i felt the lag/latency was the killing blow to why ppl wanted shorter ws animations which apparently happened in alpha then lead to ppl saying you barely see what happened along with ppl just spamming a few select abilities.
    (2)