I agree that the game is too flashy and the effects are too big, I would also like to add that even giant powerful looking mobs shake and twitch from regular attacks as if they're weightless balloon animals.


			
			
				I agree that the game is too flashy and the effects are too big, I would also like to add that even giant powerful looking mobs shake and twitch from regular attacks as if they're weightless balloon animals.


			
			
				they already said, that they are adjusting (decreasing) these "being hit" animations in the beta.. regarding the amount of damage is taken.. and for bigger monsters........
!!!
i think the animations in 2.0. are VERY fine too.
http://www.youtube.com/watch?v=XxAVvM8kyEQ
the paladin slash attack looks great.. the monk's and that of the dragoon, too.. without animation lock..
i say yes to dynamic battles which make fun.. and no to animation lock, stupid delays and unfluent gameplay..
People, let 1.0. go!! fucking damn. its a game that flopped because of this.. really paradoxic to see a thread like that. your memories seem to blend you.
Last edited by Tonkra; 01-13-2013 at 12:43 AM.


			
			
				That was in alpha, it has been mentioned on the forum and a dev commented that they are looking into changing it for beta....
also the flashy graphics thingy has its own thread...
just sayin
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