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  1. #10
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    . I think you may be confusing 'realistic" with "natural"- something that looks like it belongs and doesn't feel out of place.
    I see that even three references to my definition of 'Realism' weren't enough.

    Quote Originally Posted by Alhanelem View Post
    When animation blending is implemented, you will most likely not notice the lack of animation lock. Animations will be blended, such that there isn't a sudden instant change in character's positions when they initiate different actions. Blending creates a smooth transition automatically, without needing special transition animations that lock your character in place.
    So what happens to a player who tries to walk away just 2 hits into Chaos-thrust? Do they forgo the rest of the hits or just flail about in midair?

    Blending doesn't solve that issue. Either the remainder of the WS animation is cancelled, or the player runs around stabbing at the air while magically hitting the target behind them.

    In order to maintain 'Realism' (*see definition above), either multi-hit weapon skills need to go, or animation lock needs to stay in some form.
    (4)
    Last edited by Zantetsuken; 01-18-2013 at 06:59 AM.