Quote Originally Posted by Alhanelem View Post
They are not enjoyable BECAUSE of animation lock, they're simply enjoyable whilst happening to have it.

The animation lock in those games is BARELY noticeable. It does not have a great impact on the gameplay. It doesn't disable your character for a couple seconds- on top of that, you can cancel animaitons on many actions- so they don't really even have animation lock on everything.

Animation lock NEVER has a positive impact. It can either not impact anything because the animations are too fast to be noticeble or you aren't completely locked down, or it can have a negative impact if it's any worse than that.
It's funny you brought real life into this from a previous post. I clearly remembering seeing plenty of fighters get knocked out when they decided to throw a punch, kick, or even lunge at their opponent and get countered for it cause the momentum of their action didn't allow them to dodge. That's "animation lock" in real life.

Like I said before, animation locks are not the problem. Animation length were the problem which you even admit. XI's animation locks with getting cured, now that was stupid, especially since it was something the player had no control over.

@Arkine, that wouldn't be a solution either, since removing mechanics where you need to dodge on the spot, removes difficulty from encounters.