Quote Originally Posted by BruceyBruceyBangBang View Post
Also, what you had failed to see in both systems is that THEY ARE THE SAME. Animation lock WAS the global cool down. When you cast a spell in 1.0 you had a certain amount of down time where you couldn't spam the next spell. The current version does the same thing, the only difference is, you can move around while doing it. (At least when you're a melee)
Somebody slap this guy. Getting caught in Ifrit's cracks has nothing to do with how long I have to wait before I can next cast Thundara.

And people need to be careful about breaching the NDA on the alpha in here if they have experience from playing it.