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Thread: Draw Points

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  1. #1
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90

    Draw Points

    Like in FF8 where you draw magic instead you draw buffs that last you 1~5 hours or until you die. Can only draw out 2 random buffs outta the 9 group sections. Can only have 1 buff from each group section. Can only draw buffs from it every 7 hours.
    Draw Points can only be drawn up to 10 times and after that it despawns and appears in another spot.
    (Once total of 150 draws have been taken on a sever all the draw points will shutdown and respawn at next hamlet reset. There will only be 5 draw points up alwas until their 150 draws have been used) (There is total of 30-40 draw points. One in each area.)
    Can likely get the buffs you want by changing classes before talking to the draw points.(Resets like Hamlet) Draw Points can only be found outside or caves.

    This is like Mog Tablets in FFXI. Semi-Rare to find one and obtain exp/gift after finding one. Instead of exp ring have it be like a food buff with EXP bonus that only lasts for period of time.

    The odds of getting the buffs.

    Group1 50%
    Group2 20%
    Group3 20%
    Group4 10%
    Group5 60%
    Group6 8%
    Group7 20%
    Group8 5%
    Group9 35%

    You Draw:

    GROUP1
    1~5 Anima
    -------------------------------
    GROUP2
    (DoL only)
    Gathering+10% (10cap) (Two Hours)
    Perception+10% (10cap) (One Hour)
    Output+10% (10cap) (Three Hours)
    Increased Exp +2% (15000exp) (Five Hours)
    -------------------------------
    GROUP3
    (Mage Job)
    Fire Potency+5% (Three Hours)
    Ice Potency+5% (Three Hours)
    Thunder Potency+5% (Three Hours)
    Wind Potency+5% (Three Hours)
    Water Potency+5% (Three Hours)
    -------------------------------
    GROUP4
    (Any Battle Class)
    Blunt Potency+5% (Two Hours)
    Slashing Potency+5% (Two Hours)
    Piercing Potency+5% (Two Hours)
    Healing Potency+5%, Light Potency+ 5% (Two Hours)
    Increased Exp +2% (10000exp) (Five Hours)
    -------------------------------
    GROUP5
    (Anything)
    Increased HP+5% (400cap) (Five Hours)
    Increased MP+5% (400cap) (Five Hours)
    Increased Attack+20% (10cap) (Five Hours)
    Increased Str +10% (5cap) (Five Hours)
    Increased Dex +10% (5cap) (Five Hours)
    Increased Pie +10% (5cap) (Five Hours)
    Increased Vit +10% (5cap) (Five Hours)
    Increased Mnd +10% (5cap) (Five Hours)
    ----------------------------------------
    GROUP6
    (Anything)
    Treasure Hunter+ (Drop rate 2.5%) (Four Hours)
    Lock Pick (Chest drop rate 1.5% increased) (Four Hours)
    HQ crafter/Double Down+2% (Three Hours)
    HQ Materials+1% (Two Hours)
    ------------------------------
    GROUP7
    (DoH only)
    Increased Exp +2% (15000exp) (Five Hours)
    Craftmanship+20% (20cap) (Two Hours)
    Magic Craftmanship+18% (15cap) (One Hour)
    Control+20% (15cap) (Two Hours)
    -----------------------------
    Group8
    Hamlet rank Score -1000 (Hamlet Region Based One) (5-10 zones=1 Hamlet)
    ----------------------------
    Group9
    Repair All Equiped
    (8)
    Last edited by Venat; 01-12-2013 at 07:13 PM.