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  1. #11
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kirito View Post
    That is within the realm of possibility since ff13 had almost all your suggestions...
    Gotta remember that an MMO is a little bit more complicated due to the sheer amount of stuff going on at the same time, for everyone involved, however.
    Generally it's more a case of 'can we have 300 instances of this going on' rather than 'can we do this'.

    Not saying it's impossible, just saying to be cautious about your hopes
    (0)

  2. #12
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    /supportthread

    (1)

  3. #13
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Shougun View Post
    I dont think all mage spells need to be bolts (travels from caster to target like an arrow), but I agree that all spells should have transitionals (like bolts).

    For example when casting stone the rocks erupt from the ground and then crash into the monster, please please have higher tiers.. lol and then we could have cool effects grow over level.

    Kind of straying from topic but I think you could make some great after effects like large crusts of earth pushed up in a circle binding the target or even more strategic would be creating actual pathing blockers (like creating walls with earth spell debris)

    Basically transitionals would be the explanation of where the element came from, so for blizzard you could do a sort of shiva hand blow super cooled magick that freezes an area. Or while casting aero spells your gear physics starts bellowing wildly and please make flora physics.. ill have an eye gasm if when casting the world responded (like blowing grass/leaves, earth leaving debris as an effect temporarily, frozen grass.. ect ect..)

    I imagine fire would use bolts, where higher tiers could be like DBZ (Jericho rockets in Iron man)

    And lightning outside could come straight down from the sky, within doors you could have your character spark and then launch the bolt that way like an tesla coil.


    For the arrow you can leave a very fast tracer like effect - so fast that there is no dodging or arrow chasing. Basically you would just see a blur.

    (I +1 OP - just wanted to add they dont have to be projectiles :P)
    Yeah lets not make another COD:Harry Potter and the deathly hallows game LOL but i'm all up for big flashy and deadly animations for nukes BLM been my main and all
    (1)

  4. #14
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    I remember this being brought up in an interview or something and they had said some of the spells you will actually see travel to their target. I think arrows are a bad idea with the amount of weird that could come from physical objects defying normal laws of physics.

    :36 seconds into this trailer you can actually see a demonstration of what I think they plan on doing with spells though. It fits perfect.

    http://www.youtube.com/watch?v=XxAVvM8kyEQ
    (0)

  5. #15
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    I really want "en-" spells. Like the first video where the caster puts enfire on the archer arrow...

    Do want.
    (2)

  6. #16
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    yea elemental weapon conjuration :P
    (0)

  7. #17
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Karbine View Post
    I remember this being brought up in an interview or something and they had said some of the spells you will actually see travel to their target. I think arrows are a bad idea with the amount of weird that could come from physical objects defying normal laws of physics.

    :36 seconds into this trailer you can actually see a demonstration of what I think they plan on doing with spells though. It fits perfect.

    http://www.youtube.com/watch?v=XxAVvM8kyEQ
    Did you notice that they are fighting that dragon in the new tam-tara?

    Hard mode dungeons? level selection for the dungeons?

    Hrmmmm
    (0)

  8. #18
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Wicked idea. Will totally be looking forward to having those elemental enhancement spells in 2.0...(yep, the example of the female Lalafell WHM in the 2010 opening CS is the perfect example)
    (0)
    "After ten years, finally headed to Sharlayan... absolutely stoked"


  9. #19
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Give BLM a spell that looks like what Bahamut and Alexander use ..many projectiles to 1 target


    (0)

  10. #20
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I'll like to see projectile animation for range type for casting/arrow/etc. There is one for Stone, and I hope Aero animation improves to look similar like FFXIII
    (0)

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