When its all said and done I have a feeling the people who are so keen on the questing for exp might welcome back a grind system. Although grinding can be tedious reducing the exp to force people to quest seems a bit forced to me. For example how much running around will you do for exp? How much exp? How quickly can you gain exp per hour by questing? This will all play a huge factor in how successful the system is.

I also believe this is to reduce gil-farmers leveling quickly as you will actually have to go through quests to get exp, not as much fun for the players but a system to reduce botting etc... so I see what they are doing. I am not so happy with the change but I will reserve my final critiques for after playing in the Beta.