One of the main points I was trying to get across is each starting city has a series of low level quests to get you out into the world, you do those, clear them, and then move out to the camps. Now, this is all hypothetical since no one has played the live version yet, but there are only three starting cities, so three starting points. There are eight classes so where would the other five starting points be? I see a lot of posts with "Mobs still give exp" and you're right they do but it's not what the games progression is based on anymore. I hate to play the WoW card but, imagine trying to level from 1-90 just off killing mobs, I think that's how ARR is going to work. Maybe I'm just over thinking it, and I know SE's not going to release a game that doesn't have enough quests to get you to 50 on all classes but it's still something to think about.