Could you at least try to explain what is so exciting about half afking killing tons of the same mob for hours? VS. doing quests that will give you gear,gil and a piece of lore and wont root you at one spot but it will make you travel around and explore...it is laughable the amount of people that didn't know all the lore behind 1.0 from the intro to end of an era. whining and bitching the extended "new beginning" video makes no sense...when actually the real problem was that they didn't get the necessary quests done..
I disagree greatly.
If it takes more than an hour for a single level in an exp party, there is a problem.
Again, it's a game not a job for me. My fun isn't grinding forever to earn 1 level.
It also means that it would be damn near impossible to get your level without an exp party if it requires several hours with an exp party. Thus, an hour for a level with an exp party is long enough.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Its a preference, i happen to enjoy killing mobs in parties. Especially if its a funny party. Its what i expect from FF games. My personal playstyle was to stay back and grind lvl. Like in FF4 Im usually 15-20 lvls above the part of the story that im usually suppose to be. Grinds dont bother me. I have no problem with quest based lvling as long as its fun the whole time, except if it Escorting or just running around the world a thousand times. Like think if quest in 11 made you run from Bastok al the way to lets say Ro Moave, then all the way back Bastok for a 3 second cutscene or not even a cutscene it gives a friggin item and then have to run all the way back to ro moave no warping just running. That is stupid and boring to do running al that running for cutscene of just talking.Could you at least try to explain what is so exciting about half afking killing tons of the same mob for hours? VS. doing quests that will give you gear,gil and a piece of lore and wont root you at one spot but it will make you travel around and explore...it is laughable the amount of people that didn't know all the lore behind 1.0 from the intro to end of an era. whining and bitching the extended "new beginning" video makes no sense...when actually the real problem was that they didn't get the necessary quests done..
Im just frustrated that SE isnt even trying to find happy mediums.
I really hope they do since I agree with you that parties are sometimes a lot of fun. Some of my fondest memories from 1.0 are from killing cactuars near Horizon to level and inviting people that came by. I got to know a lot of my in game friends that way and in one case the party we formed there continued over a week all the way to getting to 50 in Natalan as we all got to know each other along the way.
Having said that I also pride myself on doing all the quests so for me it is really important that there is a combination of both.
I used to love grouping up in XI for a party, even if it was sitting in the same camp for a couple of hours. Even the waiting for an invite was worth it, assuming you got into a group that worked well (like a well-oiled machine as it was described earlier). When the party had a great group dynamic that ensured constant killing without too many issues (any hiccups ended up being quite exciting sometimes), it was a fun few hours. The only issue I had, outside of the high probability that you ended up in a terrible party, was that the exp requirements got stupidly high, that even in a strong party it still took a couple of hours per level. With only mob grinding as the way to level up, this got dull and I only ever spent 2-3 hours at the most. I maybe got a level.
With ARR, from what I've seen, I'm expecting that, sure, leveling up is still leveling up and it's going to be a grind. But I anticipate that, and I can deal with that. With the variety of potential exp gaining events and choices, you aren't going to get bored as easily. Get bored of doing some solo quests, get a small group of friends/randoms and do some leves. Bored of those? Do some dungeon runs for a while. You could easily set aside 3 hours on a Saturday/Sunday (assuming you have that time free) and do 1 hour in dungeons, 1 hour on leves/quests, and then finish off with something else like exploring and looking for FATEs.
The only thing I ask is that you don't need to spend hours to get single levels. The exp rewards should be proportional to how much you need and the content you are doing to get said exp. For quests, this should be based on the difficulty of the quest. Gathering some items in a town should give far less than having to go to a remote dungeon to kill a high level NM/boss.
"Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks during video games."
So, doing quest after quest for several hours is just as much 'grinding' than killing a lot of mobs in a group. The difference is that in a (good) group you actual get to be social and meet other people![]()
There's quite a few people who will play. Not everyone will like or dislike the same things. But before you pass judgement should you at least hold off on your critiques until you at least had a chance to see what the system will be like. It's premature to judge something you haven't seen in action.
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Are you sure about that? because the best parties i had back in FFXI before Abyssea ....like example a very good secret room Crawler's Nest party were some of the most quiet times in my gaming...you only did what you had to do non-stop ..no time for talking...even worse if you were the puller"Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks during video games."
So, doing quest after quest for several hours is just as much 'grinding' than killing a lot of mobs in a group. The difference is that in a (good) group you actual get to be social and meet other people
You can also get in a (good) group to be social and meet other people with quests, quests doesn't mean all will be solo quests, there are plenty of group quests and dungeons are mostly tied with quests as well."Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks during video games."
So, doing quest after quest for several hours is just as much 'grinding' than killing a lot of mobs in a group. The difference is that in a (good) group you actual get to be social and meet other people
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