

			
			
				Obviously it depends on the group. If you've got an optimal group that can kill without downtime, you're not likely to be talking muchAre you sure about that? because the best parties i had back in FFXI before Abyssea ....like example a very good secret room Crawler's Nest party were some of the most quiet times in my gaming...you only did what you had to do non-stop ..no time for talking...even worse if you were the puller![]()


You can also get in a (good) group to be social and meet other people with quests, quests doesn't mean all will be solo quests, there are plenty of group quests and dungeons are mostly tied with quests as well."Grinding is a term used in video gaming to describe the process of engaging in repetitive tasks during video games."
So, doing quest after quest for several hours is just as much 'grinding' than killing a lot of mobs in a group. The difference is that in a (good) group you actual get to be social and meet other people


			
			
				True, and I do love group quests and dungeons. The thing is, 'quest based level progression' usually means do quests solo until max level with the occasional group quest/dungeon tossed in.
The main point though, is that doing only quests for leveling is just as much a grind as killing mobs in a group, especially since most quests ask you to grind mobs
Personally, I like as many options to level as possible so I can do something different every time I log in. Some days I don't have much time and feel like doing some solo quests, other days I have more time and feel like doing a dungeon or 2, and yet other days I need to blow off steam and just want to butcher gobbies all day long![]()

			
			
				There's quite a few people who will play. Not everyone will like or dislike the same things. But before you pass judgement should you at least hold off on your critiques until you at least had a chance to see what the system will be like. It's premature to judge something you haven't seen in action.
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