Yep, I always liked dungeon exping. Leves are best if you have static group, than you link and lvl's are going like crazy.
gonna exp party even with lower xp. repeating quests are not fun.
that's the problem for me, i don't want to do it when it's lower i expect it to be the best method or there is zero reason to do so. why do something for less and at same time gotta spend time putting it together. dungeon leveling is ok, but i just love the go to camp and pound it out for hours method, my brain don't try to trick me into thinking running around doing other things makes it less grindy, i see it as more grindy that way. 5hours to max level is 5hours to max level no matter what. to me it's forced party play or you simply didn't create a mmo that i want to play. let it burn to the ground like the others.
i'd say to late for ffxiv but they should create a auto grouping system for regular grinding. that way even the 30minute player can jump right into a group and grind ala ffxi type of exp and still get stuff done. log in ..hit search, finds your group and go there. is funny cause we all bitch at the systems but simple tweaks would fix the things they complain about rather then scrapping it all together.
i want to be a strong believer in mmo's that are made for both the solo and party, for both casual and the hardcore, but so far they have all sucked ass, they are all mostly the solo or casual. companies are to stupid, cheap or don't care to make a game that is equal. there mind set is go with the money then hey everyone else we got these breadcrumbs for you, take it or leave it, though they don't' say that, they make it like they are giving us the world when they are not.
ffxi had shit tons to do solo on top of all the forced party play stuff. it was perfect in my eyes. people aren't here to level in a slower fashion just cause it's there preference. almost no one does that, i sure as heck won't. i just see it then as a mmo not built for me and i will leave.
Last edited by strallaalaa; 01-13-2013 at 05:04 AM.
You're probably not going to find 20 dodos standing in a 20 meter circle anymore. I love how a few people are stating that they will grind mobs no matter what. What if mobs give 10 xp each and they are spaced far apart across the zone?
I'm fairly confident that there will be enough content to level us up: xp quests, class quests, F.A.T.E., dungeons, and who knows what else there will be. Remember that resting xp will also be alot more convenient to obtain.
We're not in Beta yet and people are already complaining about things they don't know much about. Maybe they should wait until Beta so they can actually make an argument.
Only if your level is too high. I guess they give still more than 10 exp, but not 500+ exp anymore. I think this is ok, it was too fast in 1.x.
There is no fun in an exp party if you get your level up in 1 hour or less.
Last edited by Felis; 01-13-2013 at 05:34 AM.
thats your opinion. Its like i say all the time. WHY CANT SE FIND A HAPPY MEDIUM? WHY DOES IT ALWAYS HAVE TO BE ONE OR THE OTHER? Seriously Why not have 2 ways to lvl up so everyone is happy dont wanna spam quest over and over, or ppl who dont wanna grind. Nope Fuck the people who wanna grind party we are gonna lower the xp to force them to do lame as quest. Just like SE made it that mages cant move instead of making them able to at least WALK at walking speed a melee can catch up. NOPE FUCK EM for Pvp no happy medium.
Last edited by KoujiGeki; 01-13-2013 at 06:24 AM.
SE wants to remove mob grinding because it is not fun... SE forgot that most people hate solo quest grinding as well. One is only good for those with alot of time, one is only good for short periods of time.
It is foolish to penalize people for leveling outside quest/dungeons/fate. Just make it an option (worthwhile xp/hr)... then everyone is happy. That is the main issue with mainstream, anything that is not the casual option is being removed.
The way it worked in 1.0 was fine. All they had to do was make it were if a high level hits a mob it kills the xp gain and lower the xp gained by about 30-40% and it would of been perfect in the original version.
Last edited by Xatsh; 01-13-2013 at 06:57 AM.
While old fashioned grinding might not be up to snuff, they will have dungeon grinding which is said to give quite a bit of xp. So think of it as like loot with lots of xp on the side!thats your opinion. Its like i say all the time. WHY CANT SE FIND A HAPPY MEDIUM? WHY DOES IT ALWAYS HAVE TO BE ONE OR THE OTHER? Seriously Why not have 2 ways to lvl up so everyone is happy dont wanna spam quest over and over, or ppl who dont wanna grind. Nope Fuck the people who wanna grind party we are gonna lower the xp to force them to do lame as quest. Just like SE made it that mages cant move instead of making them able to at least WALK at walking speed a melee can catch up. NOPE FUCK EM for Pvp no happy medium.
Edit: kinda hoping that dungeon grinding will be as efficient xp-wise as 1.0's party grinding, but with less fighting over lucrative camps since you'll all be in an instance. Though I think if grinding mobs doesn't turn out to be good enough I can see that getting adjusted in the future.
Last edited by Nix; 01-13-2013 at 06:59 AM.
Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.