Do you guys want to see climbing as a feature in ARR?
Going up and down ladders, go up/down/across rock walls, ivy walls. Adding this feature gives more realistic feeling to the game. It also gives different perspective of the world, for example the world you see while you're on ground versus the world you see after you climb a huge rock wall. It also allows other types of dungeon/world play.
There will be few problems for SE to figure out such as.
You will be able to climb where it's allowed marked with up/down ↑↓ and left/right ←→ . ⇑⇓
- Cost of building new animations.
As YoshiP mentioned in the interviews that the cost to build new animations/motions are high and also there may be PS3 memory limitations to add in more animations.
_- While climbing up/down/across how to handle if during battle? Wouldn't players try to use this feature as advantage to battles?
It's possible the players can use this feature to avoid getting hit from mobs while in battle.
My solution would be to not allow climbing while you are being targeted by a mob. If you're in a party, those party members that have the target will be the ones who can't climb. But say for others like WHM, if you cure or something you will be added in the hate list so it will also not allow them to climb during the duration of the fight. But at the same time I also feel like for example, archers, they should be able to shoot at mobs from the other side of the ledge, or from the top so restricting too much would cause problems imo.
_- What if you press 'jump' button by mistake while climbing?
Dev's could either lock the jump key while you're climbing OR if they are going to add damage values when you fall it may be good to leave it alone. But there will be people who will press jump by mistake so they need to come up with something for sure imo.
_- What if you're on a mount?
I would just say, they need to get off first. Being able to go up/down/across with mount would just increase more work for devs to create those animations.
Example Video from Xenoblade: (Note: Not my video) https://www.youtube.com/watch?v=_1OcepZ6b_4
Why I'm using Xenoblade as example? Xenoblade to me feels like offline version of MMORPG. Similar to FFXII but with other features.
What do you guys feel about adding climbing in ARR?