Quote Originally Posted by Issachar View Post
I don't mind paying, but I'd be lying if I said I didn't think PSO2's system was superior in every way to the traditional $/time system.
Are you playing PSO2? How is their system superior?

The problem I see with a F2P system is that every content and development decision gets weighed against the question of "Will it negatively impact the cash shop?" rather than simply "Is this going to make a better game that people want to continue playing?" And this really limits many aspects of what can be put into the game.

PSO2 does have a well thought out system, and thankfully it's not pay-to-win. Superior, though, I'm not sure.
Because of their take on the F2P system, the game will probably never have much by way of community interaction, player created items, or a player driven economy (some of the core benefits of being an MMORPG) because it will be bad for business.

I'm playing PSO2 until ARR launches. I've paid some money. I've had some fun... but the game itself is not much more than a zergfest through doing the same short quests over and over. I don't know if it is capable of being anything more than that since they have a cash shop to protect.