

I'll gladly fork over $14.99/mo for quality entertainment. When it keeps me entertained to the point where I want to log in several times a week, for a few hours each time, the cost per hour is way cheaper than say netflix.This is the reason i prefer a p2p game with a monthly sub, we all get the same base and a persons pay at the end of the month does not influence the enjoyment of the game. Were i will give a penalty to p2p games is that they all seem hell bent on 14.99 a month. And yes some people to feel that's steep, and yet i see no MMO p2p braking out of that mold..

Stupid phone. What i meant to say was that the GW2 system doesn't effect gameplay. People hate RMT because there are sellers spamming everything and the economy gets screwed up. GW2 has an exchange system that lets people who don't buy gems get them at an exchange rate for gold. You can use gems to get just about anything the real money gets you all through farming gold. This is balanced by the karma currency. If some dude with money to burn wants to buy gear or black lion keys he can. The only difference between him and the guy who bought the game on black Friday for 2 dollars is that dude with money gets that stuff sooner than black Friday guy. That is a micro transaction system as it should be. I farmed the mats to get a plushy griffin pet during the Christmas event last month with friends. If i wanted to buy the other Christmas pets i could have, or i could have farmed more mats for them.
GW2 is a shining example of micro transactions at work. Because save for a few inconsequential things, all items are available to every player regardless of monetary input. Those who wish to save time spend money. Those who wish to save money spend time. And the key component of the game (gameplay) is unchanged and solid. I haven't dropped a dime on GW2 and all my gear stays current because my buddies and I craft for each other and hunt big events.
again, Im not saying xiv should go F2P, but if done well its very effective and lucrative. I am considering spending a little cash on black lion keys to open all my bl chests. I could farm them, but i kinda want to open them all at once.

The RMT in GW2 are the dev's... I bought the game played it to cap of 80 (took a month), and i quit after i found out that I'll need to pork out more for my endgame armor then a (@15$ a year sub is 180$, i needed to spend 496$, so 496/180 = close to 3 years) 3 year subscription to a p2p game... while yes you "CAN" play to obtain it you are so penalized for not spending real $$$ that it would feel like going down a hill in a bike with out a seat OR brakes.


This system is good, but for GW2 and the company. SE won't go this route as their system setup for the game is going to be different.Stupid phone. What i meant to say was that the GW2 system doesn't effect gameplay. People hate RMT because there are sellers spamming everything and the economy gets screwed up. GW2 has an exchange system that lets people who don't buy gems get them at an exchange rate for gold. You can use gems to get just about anything the real money gets you all through farming gold. This is balanced by the karma currency. If some dude with money to burn wants to buy gear or black lion keys he can. The only difference between him and the guy who bought the game on black Friday for 2 dollars is that dude with money gets that stuff sooner than black Friday guy. That is a micro transaction system as it should be. I farmed the mats to get a plushy griffin pet during the Christmas event last month with friends. If i wanted to buy the other Christmas pets i could have, or i could have farmed more mats for them.
GW2 is a shining example of micro transactions at work. Because save for a few inconsequential things, all items are available to every player regardless of monetary input. Those who wish to save time spend money. Those who wish to save money spend time. And the key component of the game (gameplay) is unchanged and solid. I haven't dropped a dime on GW2 and all my gear stays current because my buddies and I craft for each other and hunt big events.
again, Im not saying xiv should go F2P, but if done well its very effective and lucrative. I am considering spending a little cash on black lion keys to open all my bl chests. I could farm them, but i kinda want to open them all at once.
Another point to so other post I've read. GW2 is not free to play, as you have to buy the box to play it. That was the developers plan for the game from the start of its development.
They solve their RMT issue with the mirco transactions they have setup, which is done well. I, as a player do not have to spend real money to by gems for the in-game store. I can simply farm gold and by the same gems to buy stuff from the gem store.
I just reached level 80 on one character. And I have to admit I am enjoying the exploration of the game, while I wait for ARR to go into beta. They did a very good job where exploration is concerned. Maps are very intricate and detailed, with a lot of hidden secrets all around.
The story may not be as good as what SE can dish out. but they way the present their story sequences I like. And the World events that occur on the map are fun to go through as well.
I say this to say. That I hope Yoshi and team are playing around with that game a bit to see how the exploration of the world is setup. Cause that I can admit, as a FF fan, GW2 has done well.
I didn't even like GW2 when I started playing it. But I've had more fun with it than starwars or Tera that's for sure.
"You cannot simultaneously prevent and prepare for war."



Then go hide under your bed.Just read that Tera is going free to play in the US and EU, and people are commenting that they give ARR from 4 to 8 months after release to follow the same route as all the other MMO's the last years...
I fear for the mindset of the population, not about the quality of the game, that may force it's demise...
We'll have fun playing the game
Only, it cannot, unless you find a MMORPG that's made by a software house and a publisher that are into charity.
They need to make a profit and to fund further development, so they HAVE to use sizable development resources to push their cash shop and pay-to content. Those resources are inevitably taken away from developing the core game, withn an equally inevitable reduction in quality.
That's why free to play games will never have the same quality of experience offered by Pay to Play ones.
As for every product, you get what you pay for.
Last edited by Abriael; 01-11-2013 at 05:12 AM.


so many fail comments here
you seem to think f2p=bad support, development and everything, which isn't the case. there's lots of people paying 100s of dollars/month in f2p games, so SE would still make lots of money in f2p.
and also...seriously, everyone that likes p2p, you can spend money in f2p anyways, to generate money for SE, so they can continue developing -.- Just cause you dont subscribe, doesn't mean you can't contribute. you can contribute as much as you want, you can buy stuff for multiple subscriptions if it makes you feel better. you could buy stuff for 10dollars/month to cover you *subscription*
So if everyone that p2p now buy stuff in f2p for 10 dollar/month, SE would make the same money as before, and then they would get much more for everyone that buys more
How does that make f2p bad? how does that equal worse development/support?
This entire thing is the same stupid shit as people whining about WoW this and that.



Yep. You just wrote one.
And guess what? Considerable development resources need to go on the cash shop to ensure that those people pay and continue paying those 100s of dollars a month.You seem to think f2p=bad support, development and everything, which isn't the case. there's lots of people paying 100s of dollars/month in f2p games
Guess where those resources are taken away from?
The core game.
When developers have to run a game like a supermarket (which is exactly what Free to Play games are) in which everything needs to push the perspective customer to purchase more, don't expect it to work like a luxury restaurant. It won't.
Last edited by Abriael; 01-11-2013 at 05:38 AM.


Considerable resources sounds like an exaggeration.Yep. You just wrote one.
And guess what? Considerable development resources need to go on the cash shop to ensure that those people pay and continue paying those 100s of dollars a month.
Guess where those resources are taken away from?
The core game.
When developers have to run a game like a supermarket (which is exactly what Free to Play games are) in which everything needs to push the perspective customer to purchase more, don't expect it to work like a luxury restaurant. It won't.
It's only with crappy companies that rather pump out new cash shop items, than make any new content; who don't really care about development. that's what gives f2p a bad name.
i doubt it would be the case with ARR.



Only to those that know absolutely nothing about game development.
Not only it requires considerable development resources, but it requires shifting the *entire* game towards a different development philosophy. IE: Running it like a supermarket designed to compel customers to buy more, which *never* goes hand in hand with quality.
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