I think a menu heavy interface is a bad idea. They work fine for console games of the 80s and 90s. but in a game released in 2013, designed for real-time combat for thousands of players at once, menus are just archaic. Menu based interfaces are not "traditional", they were a necessity, and developers are moving away from them for a reason. They are clunky at best, and when they encompass a level of data involved in an MMO they become a mess. Menu based interfaces bombard the player with tons of unnecessary information (all a available options in a given menu that are not part of a player's current choice path). The player should not be required to bypass the interface with macros in order to feel unencumbered. An interface should be smooth and simple and intuitive. Menus are a thing of the past. Sure they bring a certain nostalgia, but such a system is inferior to many other designs commonplace in current development processes. You may miss the soothing clickety-clack of a train on tracks, but that doesnt mean a train is the best way to travel.

I really like the design and mechanical direction the interface seems to be taking. With a little more work, I think the alpha interface would work quite nicely.