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Thread: GUI

  1. #11
    Player
    indira's Avatar
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    Mar 2011
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    Indira Cliodhna
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    Sargatanas
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    Pugilist Lv 50
    controller GUI then im happy.
    (1)

  2. #12
    Player
    Klefth's Avatar
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    Character
    Klefth Reinhart
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    Excalibur
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    A good, controller friendly UI. I can't wait to see more of the one they're working on.
    (1)

  3. #13
    Player
    JillyBean's Avatar
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    Jun 2012
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    Lavender Beds
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    Character
    Lumos Lightheart
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sanie_Kyoto View Post
    /cringes/ Marco's is what makes the game more flexible and fun .__. why? If I may ask.
    I should say I'm not against macros, I just don't want them to be a necessity. I used them throughout XI and XIV, I think I just want a break.

    More than anything, I don't want the KB controls to be mouse-dependent.
    (2)


  4. #14
    Player
    Coombah's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Rowan Garnet
    World
    Halicarnassus
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    Warrior Lv 90
    NEW!!!!!!!!!!!!!!!!!!!!!!!!!!
    (0)

  5. #15
    Player
    AttacKat's Avatar
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    Character
    Attackat Muaddib
    World
    Leviathan
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    Marauder Lv 50
    Def: beta test - The final stage in the testing of new software before its commercial release, conducted by testers other than its developers.

    I do not understand why threads like this keeps creeping up in the forum, asking for a "new" this and "new" that in beta phase. I am not saying input isn't welcome, but proper timing for these things does matter.

    It is too late to be asking SE to make a new UI interface at this point. There may be bug fixes or changes to how things may work, but do not hold your breath and expect whatever your feedback is during beta to be implemented by release time.

    Right now, we need to focus on getting ARR's show stopper bugs out of the way so we can have a decent release in a few months. New features can be discussed after release.

    jc
    (3)

  6. #16
    Player
    Join Date
    Mar 2011
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    Quote Originally Posted by Kiba32b View Post
    Since SE has officially stated that ARR will have a new GUI interface. If they allowed beta testers input into what the new interface would be like, would you A. Want a WoW clone interface? B. Want a style similar to FFXI? Or C. Want something entirely new?
    The new GUI has already been made and seen in countless screenshots- it was even seen when 2.0 was announced ages ago. Have you really never seen it? Go watch the alpha videos.

    It is too late to be asking SE to make a new UI interface at this point.
    It's not too late for "sometime in our future", it's only too late for "making the launch." But it won't matter that much because once UI modding becomes available, people will customize the interface however they want it.
    (0)

  7. #17
    Player

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    Jan 2012
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    Depends on what new is, look what happened to the 1.0 UI. From what I have seen the current one seems to work really well.
    (1)

  8. #18
    Player
    Sanie_Kyoto's Avatar
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    Oct 2012
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    California
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    Character
    Asuia Kyoto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Honestly, this new UI is really smooth and fast compare to our old one in 1.0. Wouldn't you all agree?
    (3)

  9. #19
    Player
    Dannythm's Avatar
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    Dec 2011
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    Gridania
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    Character
    Kenshiro Joestar
    World
    Ragnarok
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    Marauder Lv 90
    But in the alpha videos you can see the GUI... it's probably not the final one, but I doubt it will deviate much from that.
    (3)

  10. #20
    Player
    AttacKat's Avatar
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    Apr 2012
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    Character
    Attackat Muaddib
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    Leviathan
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    Marauder Lv 50
    I seriously doubt there will be major changes from what we have seen from the Alpha GUI in Beta. It works, and thousands of testers have tested it.

    However, once we get our hands on the custom API, you can mod the GUI to your heart's content.

    And once the players starts to come up with their own versions of the GUI mods, chances are SE will adopts the features the player base uses the most.

    jc
    (0)

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