Quote Originally Posted by gifthorse View Post
Plenty of games are total crap. You would think FFXIV would have enough taste to see that a heinous red symbol is a poor substitute for organic mob behaviours. You can create warning signals without throwing them in the players face.
Whoa plenty of these crap games are in a better financial situation and have better reviews than XIV right now, we gotta be pragmatic man. The problem with gestures is that not every monster would turn and threaten you but not actually attack, especially thinking humanoid mobs who's motivations you do not exactly know.

Quote Originally Posted by gifthorse View Post
Yeah, I'm just saying: they were quick to start with the "raids" and "instanced dungeons" when they never mentioned such things earlier, likely in a bid to appeal to what they perceive as the WoW audience.
I think its more of an mmo audience thing, the term certainly predates WoW and the oldest raid boss i can remember (probably not the oldest) was legion in dark age of camelot.


Quote Originally Posted by gifthorse View Post
True, but like the aggro-indicator mentioned earlier, aren't there more organic and natural ways to achieve the same effect? For example, instead of an exlamation mark, an NPC could call out to you or gesture with beckoning hands. An exclamation mark is just lazy. But I guess SE is pretty notorious in that regard.
I suppose they could have had gestures, but since very little is client side those npcs might just end up waving to everybody passing by all the time. I think it would have been better if they had used something a little more eloquent than an exclamation mark that served the same purpose. Much like i think the aggro icon should look better than something that was done in five minutes using the star and gradient tools.

Quote Originally Posted by gifthorse View Post
Me too: poor reasoning.
Well you have to ask would the game really be that much better if you kept pressing 1 vs toggling something on that basically pressed 1 for you? [assuming they implement it like this]

I'll have to defer to champions online for this one.

In CO you get an energy builder power, basically an auto attack toggle. When this power hits an enemy it builds energy (What is tantamount to tp), and you use this energy to execute the rest of your attacks save a few special utility attacks. The system is REALLY similar to what we have at the moment but with automatic attacks and it does its job fairly well and keeps the game running at a fast pace.