Quote Originally Posted by Shurrikhan View Post
Practically, speaking, in the event that nothing is willing to change in the armory system, adding two-handed swords, rapiers, whips, and pistols would work. It just still seems like a rather slap-on solution, closer to mimicking chess pieces than being actual characters. Though, I guess that's the Tactics-led point of jobs in the first place. Staying true to that really has very little to say about MMO character development ability.
It's not meant to be, as here and in FFXI the main aspect of character development is having numerous jobs leveled because of the ability to switch jobs. If we had stand-alone jobs and talent trees/advanced classes, then you could link character development to a singular job and open options within said job. Again, that ship has long since sailed.