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  1. #1
    Player
    Aryden's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    39
    Character
    Aryden Greystone
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Its amazing how limited and short sighted people are in terms of jobs and the future of XIV. If we can stop looking backwards at XI and be open to new and creative ways of bringing a fresh face to this game, it could turn out to really worthwhile.

    Looking at Ninja from a new perspective:

    Solo play.

    The ninja, using their high evasion and shadowy skills, preys upon the creatures of Eorzea. Singling out solo targets, ninjas rely on a number of tools to defeat their foes. Deadly two-handed attacks, debilitating Ninjutsu magic, and various projectile weapons are all of part of their arsenal. And always by their side, aiding them in battle, is their spirit animal!

    These spirit animals could be quested for (think wolf, anole, coerul, etc.) and then given a particular parameter that fits the players style (tank, dd, support). To balance this in terms of party play (because we know people will), the spirit animal can only be summoned as a 5 minute ability that does a powerful attack. When solo, the spirit animal is summoned until defeated with a 2 minute cooldown after death.


    Having the flexibility to have both party and solo play that fits within the background of the Ninja class makes for a fun and unique experience. As for the prerequisite job, I imagine Thief would be a fit, with a number of status effect moves and evasion/sneak attack related skills.

    Thoughts?
    (2)

  2. #2
    Player
    lolodin's Avatar
    Join Date
    Mar 2012
    Posts
    165
    Character
    Raeven Crux
    World
    Hyperion
    Main Class
    Lancer Lv 56
    Quote Originally Posted by Aryden View Post
    Its amazing how limited and short sighted people are in terms of jobs and the future of XIV. If we can stop looking backwards at XI and be open to new and creative ways of bringing a fresh face to this game, it could turn out to really worthwhile.

    Looking at Ninja from a new perspective:

    Solo play.

    The ninja, using their high evasion and shadowy skills, preys upon the creatures of Eorzea. Singling out solo targets, ninjas rely on a number of tools to defeat their foes. Deadly two-handed attacks, debilitating Ninjutsu magic, and various projectile weapons are all of part of their arsenal. And always by their side, aiding them in battle, is their spirit animal!

    These spirit animals could be quested for (think wolf, anole, coerul, etc.) and then given a particular parameter that fits the players style (tank, dd, support). To balance this in terms of party play, they spirit animal can only be summoned as a 5 minute ability that does a powerful attack. When solo, the spirit animal is summoned until defeated with a 2 minute cooldown after death.


    Having the flexibility to have both party and solo play that fits within the background of the Ninja class makes for a fun and unique experience. As for the prerequisite job, I imagine Thief would be a fit, with a number of status effect moves and evasion/sneak attack related skills.

    Thoughts?
    not a bad idea ill take anything as long as nin doesnt end up tanking lol
    (1)

  3. #3
    Player
    xXHalloweenTrixXx's Avatar
    Join Date
    Jul 2012
    Posts
    238
    Character
    Fei Fenris
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Aryden View Post
    Its amazing how limited and short sighted people are in terms of jobs and the future of XIV. If we can stop looking backwards at XI and be open to new and creative ways of bringing a fresh face to this game, it could turn out to really worthwhile.

    Looking at Ninja from a new perspective:

    Solo play.

    The ninja, using their high evasion and shadowy skills, preys upon the creatures of Eorzea. Singling out solo targets, ninjas rely on a number of tools to defeat their foes. Deadly two-handed attacks, debilitating Ninjutsu magic, and various projectile weapons are all of part of their arsenal. And always by their side, aiding them in battle, is their spirit animal!

    These spirit animals could be quested for (think wolf, anole, coerul, etc.) and then given a particular parameter that fits the players style (tank, dd, support). To balance this in terms of party play (because we know people will), the spirit animal can only be summoned as a 5 minute ability that does a powerful attack. When solo, the spirit animal is summoned until defeated with a 2 minute cooldown after death.


    Having the flexibility to have both party and solo play that fits within the background of the Ninja class makes for a fun and unique experience. As for the prerequisite job, I imagine Thief would be a fit, with a number of status effect moves and evasion/sneak attack related skills.

    Thoughts?
    -shrugs- Thats exactly what I said but with the addition of projectiles use, which is actually nice, but the whole spirit animal... I don't see the need for it. We will have summoner, and probably a few other pet classes come in later on (Beastmaster, Puppetmaster, etc) later down the line.

    What they could do is change their Shadow Clone jutsu from a tanking skill to creating a shadow of themselves that can be used to help with additional DPS. Then when the skills duration has completed, the shadow clone simply dissipates. The shadow clone should also not be able to attain "hate" else well people will begin to use it for tanking.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aryden View Post
    Its amazing how limited and short sighted people are in terms of jobs and the future of XIV. If we can stop looking backwards at XI and be open to new and creative ways of bringing a fresh face to this game, it could turn out to really worthwhile.

    Looking at Ninja from a new perspective:

    Solo play.

    The ninja, using their high evasion and shadowy skills, preys upon the creatures of Eorzea. Singling out solo targets, ninjas rely on a number of tools to defeat their foes. Deadly two-handed attacks, debilitating Ninjutsu magic, and various projectile weapons are all of part of their arsenal. And always by their side, aiding them in battle, is their spirit animal!

    These spirit animals could be quested for (think wolf, anole, coerul, etc.) and then given a particular parameter that fits the players style (tank, dd, support). To balance this in terms of party play (because we know people will), the spirit animal can only be summoned as a 5 minute ability that does a powerful attack. When solo, the spirit animal is summoned until defeated with a 2 minute cooldown after death.


    Having the flexibility to have both party and solo play that fits within the background of the Ninja class makes for a fun and unique experience. As for the prerequisite job, I imagine Thief would be a fit, with a number of status effect moves and evasion/sneak attack related skills.

    Thoughts?
    Anything's fine as long as it's fun to play. Personally, I don't think the pet has to be a core element of the Ninja class. (In a different version of the armory system [disclaimer]) I'd love to be able to take a cross between Ninja and Thaumaturge, for instance, to summon shades of myself, between Ninja and Beastmaster for pets, Conjurer and Ninja for aspect-based effects, spirit animals, and improved elemental usage, Arcanist and Ninja for improved magic control and situationally-created familiars. A Ninja-Lancer could be doing amazing shadowy charges, mixing distracting threat-burst with high offensively-based evasion. A Ninja-Gladiator could be one hell of a tenacious tooth-and-nail defender. Etc, etc.

    I like it when a class is considered that class not by its role, but every other unique and especially fun feature of the class. I'd like for Ninjas to be able to tank, and DD, and use pets. But, I'd expect much of that will come with cross-classing.
    (0)

  5. #5
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aryden View Post
    Its amazing how limited and short sighted people are in terms of jobs and the future of XIV. If we can stop looking backwards at XI and be open to new and creative ways of bringing a fresh face to this game, it could turn out to really worthwhile.

    Looking at Ninja from a new perspective:

    Solo play.

    The ninja, using their high evasion and shadowy skills, preys upon the creatures of Eorzea. Singling out solo targets, ninjas rely on a number of tools to defeat their foes. Deadly two-handed attacks, debilitating Ninjutsu magic, and various projectile weapons are all of part of their arsenal. And always by their side, aiding them in battle, is their spirit animal!

    These spirit animals could be quested for (think wolf, anole, coerul, etc.) and then given a particular parameter that fits the players style (tank, dd, support). To balance this in terms of party play (because we know people will), the spirit animal can only be summoned as a 5 minute ability that does a powerful attack. When solo, the spirit animal is summoned until defeated with a 2 minute cooldown after death.


    Having the flexibility to have both party and solo play that fits within the background of the Ninja class makes for a fun and unique experience. As for the prerequisite job, I imagine Thief would be a fit, with a number of status effect moves and evasion/sneak attack related skills.

    Thoughts?
    Nice ideas. Thief needs to be its own job though. So maybe Assassin -> Ninja, since classes are just random names that are closely related to the Job its going to become.

    I think Pilferer -> Thief would be a good match.
    (1)
    "You cannot simultaneously prevent and prepare for war."

  6. #6
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Rustyhagun View Post
    Nice ideas. Thief needs to be its own job though. So maybe Assassin -> Ninja, since classes are just random names that are closely related to the Job its going to become.

    I think Pilferer -> Thief would be a good match.
    Yeah or Mugger
    (0)

  7. #7
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    NINJA...New Pet Class!??? The day ffxiv ninja becomes a pet, is the day warrior starts being main healer and starts using wands...
    (2)

  8. #8
    Player
    xXHalloweenTrixXx's Avatar
    Join Date
    Jul 2012
    Posts
    238
    Character
    Fei Fenris
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Twiddle View Post
    NINJA...New Pet Class!??? The day ffxiv ninja becomes a pet, is the day warrior starts being main healer and starts using wands...
    That's on the lines on what I was thinking. lol
    (0)

  9. #9
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Twiddle View Post
    NINJA...New Pet Class!??? The day ffxiv ninja becomes a pet, is the day warrior starts being main healer and starts using wands...
    Why? I wouldn't be surprised if this happens as how retro/old school Yoshi-P seems to be ....its hilarious how some people keep talking like FFXI invented the jobs
    (0)

  10. #10
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Warlock View Post
    Why? I wouldn't be surprised if this happens as how retro/old school Yoshi-P seems to be ....its hilarious how some people keep talking like FFXI invented the jobs
    i agree with this statement. People want new classes/jobs to be added in the game from pretty much or exactly a carbon copy of what it was in XI, if not then it goes against all rules and will not be tolerated. These ppl want an experience that's unique, exclusive, individual from anything else but want to use the same or almost the same exact stuff from XI. they complain or turn down any different suggestion/ideas of how a class or job should be if its not like XI and yet they point out that the game classes/jobs are not unique, exclusive,etc. and have problems with the class/job.

    These ppl want classes/jobs to be this & that, do this or that, be a hybrid, have these abilities only, etc but contradict themselves saying: if its not like this then it will be a bust or if it doesn't have this ability or abilities then its trash, or if it doesn't play exactly like this then its a no go, if it can't do multiple things then its a bad job. They want these jobs to play different from XI but use or want to use the same stuff from XI and when someone tries to say anything different they get bombed or just outright get completely ignored for it.

    Thinking back to when is was about 9th or 10th grade in science class i vaguely remember seeing a picture of Albert einstein when he said or was one of his quotes about: doing the same process or steps over and over but expecting different results is the definition of being insane. which can apply here when ppl want to do/use the same set up & principles of XI for XIV for its jobs and how they should be but expect something different for FFXIV is just insane! "Just like how ppl want ninja from XI for XIV but then say it shouldn't tank, and only do this or that and not this anymore, however if something else would be changed or added it will not work and will be bad idea to have it, just like this idea with the dog/pet its a neat and cool spin on ninja to set 14 version on ninja aside from XI but still have some old traditions.

    Until ppl stop being short sighted & closed minded and become open minded and think outside the box is when we will have the experience we are looking for. Yes we need to have classes/jobs that are traditional but have a new neat and cool spin on them i can see having a samuari with a staff is out of place along with black mage with a AXE is out of place, but we along with SE need to think outside the box and use old core traditions but bring in the new ones also.
    (1)

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