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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duelle View Post
    Rapiers on Fencer/Red Mage, Great Sword for Gladiator/Dark Knight makes the most sense to me.
    The way the armoury system works, they could just have the pistol/hexagun as their main weapon, bypassing the need for swords.
    I'm a Swordsman--I am thereby limited to arming swords?

    I don't know. Practically, speaking, in the event that nothing is willing to change in the armory system, adding two-handed swords, rapiers, whips, and pistols would work. It just still seems like a rather slap-on solution, closer to mimicking chess pieces than being actual characters. Though, I guess that's the Tactics-lead point of jobs in the first place. Staying true to that really has very little to say about MMO character development ability. Choose the best gun for the task and learn how to shoot it. Done. That just doesn't feel very RPG to me. It feels like assembly and polish.

    Edit: By "arming swords" I'm referring to the relatively broad spectrum of mid-level, hefty-ish one-handed blades often paired with bucklers, not an official "arming sword" (in the same specificity as say a broadsword).
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    Last edited by Shurrikhan; 01-06-2013 at 03:01 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Practically, speaking, in the event that nothing is willing to change in the armory system, adding two-handed swords, rapiers, whips, and pistols would work. It just still seems like a rather slap-on solution, closer to mimicking chess pieces than being actual characters. Though, I guess that's the Tactics-led point of jobs in the first place. Staying true to that really has very little to say about MMO character development ability.
    It's not meant to be, as here and in FFXI the main aspect of character development is having numerous jobs leveled because of the ability to switch jobs. If we had stand-alone jobs and talent trees/advanced classes, then you could link character development to a singular job and open options within said job. Again, that ship has long since sailed.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)