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  1. #1
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    I think thats a great idea. The dog would be a minor DD, and support through skills.

    For instance you can have the dog:
    "tackle" and stun the target.
    "Growl" and have a short duration paralyze
    "howl" and give an attack bonus
    "bark" to act as a provoke.
    and "retrieve" to be used as a pulling tool.

    Ninja can still use ninjitsu magic and dual wield.

    I think that it's a perfect addition to make the job new for a new FF game.
    (0)

  2. #2
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    when i first read through this thread i immediately thought of Yojimbo from 10. Your guys suggestion and examples are neat & cool also putting a spin on the classic ninja or typical one most ppl want (aka 11). Im all for new ideas and new ways to design classes/jobs to make 14 unique i rather have something new or at least a traditional class/job with a neat spin on it.

    I hope Yoshi-p will add musketeer with its corresponding job before adding any other new classes & jobs(obviously after acn and smn) since it already has a theme, story, guild etc behind it. Something like samurai, ninja, blue mage, dark knight, etc i hope they will add those eventually but give them each their own theme, setting, city, etc etc to make them unique not just add a guild to one of the 3 cities and little story line behind it because they are popular demand. These new and possible upcoming classes/jobs need to be done right and and given much attention from SE when designing them and implementing them.
    (1)