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Thread: AAR video 8

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  1. #1
    Player
    Skies's Avatar
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    Nov 2011
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    Y'ahte Tia
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    I will be sincere, I played every FF, although the NES-era games i've played the remakes and haven't played the PS3 games (don't own one) or XI (because it wasn't a game I could afford).

    And for me those animations don't seem any flashier than any of the other ones of the series.

    Actually they don't look flashy at all. A bit bright, perhaps, but not even flashy.
    (1)

  2. #2
    Player
    VoltaAsura's Avatar
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    Volta Asura
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    Excalibur
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    Thaumaturge Lv 61
    I got it...



    ...some people just don't understand?
    (3)

  3. #3
    Player
    Azzi's Avatar
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    Azzi Lionheart
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    Balmung
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    Gladiator Lv 50
    I agree with the OP, everything does look very flashy. Seems every ability has some form of flashy animation to it. It is kind of distracting. Imo I think the higher tier abilities should be the flashy ones to make them stand out, not every single ability. Where did SE say they were toning this down, link please
    (3)

  4. #4
    Player
    Ragento's Avatar
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    Ragento Guarra
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    Quote Originally Posted by Azzi View Post
    Where did SE say they were toning this down, link please
    I think he accidentally referred to a Alpha forum quote. NDA!!!!! lol
    (1)

  5. #5
    Player
    Morticous's Avatar
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    Morticous Trucido
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    Hyperion
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    Azzi's got the idea. I'm not sure I've seen that feedback either but it will be interesting to see what they have done in Beta.
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  6. #6
    Player
    Skies's Avatar
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    Y'ahte Tia
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    Gladiator Lv 90
    I really want to slap the cameraman in the back of his goddamn head for making the camera violate the poor characters. Seriously he got the worst possible angle...

    However, i've just rewatched the video and I noticed why you guys are saying the attack animations are 'flashy'. And- I don't think that any TP move at all will lack that particular light burst because- I mean, pay attention, every single TP ability utilizes has the same light burst, the ARC and LNC both share it for all of their TP moves. It's like a generic 'initiate TP ability' animation.

    Which ALSO makes me think that it's a placeholder.
    (2)

  7. #7
    Player
    Kirito's Avatar
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    Max Wind
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    Marauder Lv 55
    Quote Originally Posted by Skies View Post
    I really want to slap the cameraman in the back of his goddamn head for making the camera violate the poor characters. Seriously he got the worst possible angle...

    However, i've just rewatched the video and I noticed why you guys are saying the attack animations are 'flashy'. And- I don't think that any TP move at all will lack that particular light burst because- I mean, pay attention, every single TP ability utilizes has the same light burst, the ARC and LNC both share it for all of their TP moves. It's like a generic 'initiate TP ability' animation.

    Which ALSO makes me think that it's a placeholder.
    They are probably noticing it now since tp is set 1000 rather than us having to melee first to gain tp...
    (0)

  8. #8
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Just watched it again - hopefully they can make the sound effects a little more solid. They all sound pretty swoooshy/same base. Like the sound of protect landing on players, slightly modified and thats the sound you have for any other action effect. (Might be left out to keep the alpha size down or a place holder as well)

    All I know is when bockman swings his sword I want to here a gust of wind go by, if with headphones it should sound like it went over my head. And a thick meaty clunk if it hit someone. Also where is the twang of the bow? No draw string or release sounds (and arrow).. :P There is a bow sound but it sounds more like a small rocket on an apachi in a videogame firing off lol.

    I think I watched the video the first time with my own music going so I wasnt paying attention XD.
    (1)
    Last edited by Shougun; 01-05-2013 at 05:26 AM.

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