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  1. #1
    Quote Originally Posted by Warlock View Post
    Puppets on the other hand are just tools
    Using this logic pets in most other generic MMORPGs are just tools as well because the majority were only useful for:

    1. Riding
    2. Auto Attacking a.k.a aiding in your DPS.

    That is the definition of being a tool. Automata were much more than just "tools" but if you actually played FFXI and actually played PUP, I'm betting you were one of those PUPs who only had the basic 8 attachments and wondered why it did nothing useful.

    The storyline itself should tell you they're more than just tools..and hell, the fact it (along with SMNs and their Avatars) has storylines already put it above what the majority of MMOs does with their pet systems. Not to mention, the differences in behavior with the 3 pet jobs was explained pretty well in game:

    1. Avatars have a pact with you and depending on that pact affects their behavior, i.e Avatars will auto attack anything that attacks you because their pact is to protect and serve you for proving your worth against them, exception being Carbuncle who joins you of her own free will.

    2. Jug Pets are mindless monsters that need guidance to do more than just what their nature intended, thus why them along with Charmed Monsters won't give a shit if your face is being ripped off. The reason enemy Beastmaster's pets attack is due to the fact they have automated mechanics from being NPCs. Something easily changed.

    3. Puppetmaster's automata aren't soul less tools, they actually have a soul and they grow with you as long as you program them properly, which is why without proper programming, they won't be as efficient. Their efficiency also lays in how well you as the master know how to use and maintain maneuvers.

    This is probably why they're going the cop-out route and using the "essences" system for SMN.

    Btw, you're less likely to have a bond with a war lion or war elephant bred only for transport and killing because chances are they weren't bred by you than you are with programmable A.I designed and maintained to your spec, just sayin.
    (2)

  2. #2
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    nobody seems to listen to my suggestions ;XD
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Tonkra View Post
    nobody seems to listen to my suggestions ;XD
    lol I responded :P

    I said yes I think permanent charmed pet is interesting and preferred but unlike auto a beastmaster has to deal with a wild animal - unless they raise that animal. I would think it would be very exciting to raise a pet from a baby (which we can do with chocobos but that's /everyone's/ pet).

    Even then beastmasters have to be careful with the wild, like zookeepers don't kick the lion's nuts and expect to get out of the cage alive.

    There has to be some distinct differences between puppet and beast because atm it sounds like two classes with permanent pets one is mechanical and one is natural- working on the nuances would help but even that.. I'm curious if they are too similar.

    A part of the reason I wanted to see what people thought. I like the comments going on about the puppetmaster, specially since I never played them- I quit before trying all the classes :P.

    Quote Originally Posted by Elexia View Post
    Btw, you're less likely to have a bond with a war lion or war elephant bred only for transport and killing because chances are they weren't bred by you than you are with programmable A.I designed and maintained to your spec, just sayin.
    Did you literally write code, or are you just saying that metaphorically / through quests and gear? (Like I said, beyond what it says on the wiki I've got no clue lol).

    Would love for beastmaster to be able to raise his pets- perhaps the chocobo stables can also be used as a grounds for beastmasters until they own a house. Little baby lambu.. XD
    (0)
    Last edited by Shougun; 01-04-2013 at 02:41 AM.

  4. #4
    Player
    Join Date
    Sep 2012
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    1,462
    Quote Originally Posted by Elexia View Post
    ~snip~
    FFXI didn't invent puppets....
    That said.. Automata are an extension of you and you have full control of them ..they are empty shells that follow the moves of your hands/fingers to execute attacks. The 2 automaton in FFXI had a soul/personality for the story line just like Jhonny Five
    (0)
    Last edited by Warlock; 01-04-2013 at 10:40 AM.