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  1. #6
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Warlock View Post
    Puppets on the other hand are just tools
    no they arent.. a puppet also felt like it had a soul. and was bond to me

    i felt like being with a vivi alike thing around.


    and i hate taming monsters personally.. because they are so "standard".. standard monsters which you fight in battle... and you have hundreds of hundreds tamer classes especially since hunter in WoW...
    thats why i prefer puppetmaster over beastmaster. its fresh and different.

    but unfortunatley i think they go with beastmaster first -_-

    Quote Originally Posted by Shougun View Post
    Thats interesting as well, the desire for the animals to actually remain in a sense wild. Never fully tamed?
    its not an interesting system... it was an annoying mess in FFXI. and the reason why no one EVER invited a beastmaster into his group, when there is a huge risk to get hit by his own pet each time.

    Trust me, Dark Age of Camelot had also some kind of system... in the end after 10 years now.. they ended up with permanent charm, because no one used that other charm anymore.. it was too ineffective.

    you can do it like that... monster with the same level as yours -> permanent charm... level above yours -> charm which can resist from time to time.

    Quote Originally Posted by SodRansom View Post
    Yeah I hear ya with the no soul or personality. And I agree with you as far as jug pets go. I guess with charmed mobs though I always felt like they did have a personality, albeit not the same kind as a puppet might. I can see how with pup it's nice because you have the same puppet that you can build up and customize, and you grow attached to as you go up in levels. But I think that the beastmaster charmed pets also had a personality, but a different kind. There's was more of a wild, untamed personality. As you start charming the same mobs over and over you start building up a connection with them, and you have memories about monsters that you killed together. For example, in the La Vaule zone of ffxi, I feel a huge affinity with those pugs down in the trenches. I killed so many of those La Vaule nms in that zone with those little dudes...and they got me killed more often than not too lol.

    But that's another thing about bst that I hope they keep. That element of danger that accompanied the job. You never knew whether a charm was going to succeed or not. And while it was usually a reliable skill, the fact that it might fail made the job really exciting. True, you're going to bitch and moan when the charm fails right when you need it the most, but that danger element made the job really attractive to me. That's another reason I don't want a kind of beastmaster that just gets a pet familiar that follows him around. That seems like a cop out. There's no danger there, your pet will follow you around no matter what. There's nothing that separates a good beastmaster from a bad one really.
    seperates a good between a bad beastmaster?! ah come on.. the charm system itself did not need anything like "skill"

    the charm did not last longer if you were a good or a bad beastmaster.. there was a time when the charm broke for 100%.
    i think that kind of charm system sucked (i knew that kind of charm system already from the minstrel in Dark Age of Camelot).

    To make the beastmaster useful for a group it'd be better for them to implement a permanent charm..
    to be a useful party member in an instance the beastmaster should be able to... dont know.. to have about 3-5 "save slots" to save his personal pets. and call them wherever he wants to.


    thats the only way to make him an attractive job for groups and instanced raids. a charm which we know in FFXI just sucked. and that was the reason why it was a solo class.


    give him about 3-5 save slots for his personal pets (like the skill slots for the blue mage in FFXI). so that he can call his pets wherever he is (in instances etc).. and make him able to exchange his existing pets against new ones.
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    Last edited by Tonkra; 01-04-2013 at 01:44 AM.