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  1. #1
    Player
    SodRansom's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    178
    Character
    Sod Ransom
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by KaiserDrill View Post
    This is why i liked pup. Im not knocking bst or smn players but i didnt feel either has near the customization options as pup. Avatars and charmed/jug mobs just seemed expendable with no soul or personality.
    Yeah I hear ya with the no soul or personality. And I agree with you as far as jug pets go. I guess with charmed mobs though I always felt like they did have a personality, albeit not the same kind as a puppet might. I can see how with pup it's nice because you have the same puppet that you can build up and customize, and you grow attached to as you go up in levels. But I think that the beastmaster charmed pets also had a personality, but a different kind. There's was more of a wild, untamed personality. As you start charming the same mobs over and over you start building up a connection with them, and you have memories about monsters that you killed together. For example, in the La Vaule zone of ffxi, I feel a huge affinity with those pugs down in the trenches. I killed so many of those La Vaule nms in that zone with those little dudes...and they got me killed more often than not too lol.

    But that's another thing about bst that I hope they keep. That element of danger that accompanied the job. You never knew whether a charm was going to succeed or not. And while it was usually a reliable skill, the fact that it might fail made the job really exciting. True, you're going to bitch and moan when the charm fails right when you need it the most, but that danger element made the job really attractive to me. That's another reason I don't want a kind of beastmaster that just gets a pet familiar that follows him around. That seems like a cop out. There's no danger there, your pet will follow you around no matter what. There's nothing that separates a good beastmaster from a bad one really.
    (0)


    http://chaostheoryffxiv.enjin.com

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SodRansom View Post
    Yeah I hear ya with the no soul or personality. And I agree with you as far as jug pets go. I guess with charmed mobs though I always felt like they did have a personality, albeit not the same kind as a puppet might. I can see how with pup it's nice because you have the same puppet that you can build up and customize, and you grow attached to as you go up in levels. But I think that the beastmaster charmed pets also had a personality, but a different kind. There's was more of a wild, untamed personality. As you start charming the same mobs over and over you start building up a connection with them, and you have memories about monsters that you killed together. For example, in the La Vaule zone of ffxi, I feel a huge affinity with those pugs down in the trenches. I killed so many of those La Vaule nms in that zone with those little dudes...and they got me killed more often than not too lol.

    But that's another thing about bst that I hope they keep. That element of danger that accompanied the job. You never knew whether a charm was going to succeed or not. And while it was usually a reliable skill, the fact that it might fail made the job really exciting. True, you're going to bitch and moan when the charm fails right when you need it the most, but that danger element made the job really attractive to me. That's another reason I don't want a kind of beastmaster that just gets a pet familiar that follows him around. That seems like a cop out. There's no danger there, your pet will follow you around no matter what. There's nothing that separates a good beastmaster from a bad one really.
    Thats interesting as well, the desire for the animals to actually remain in a sense wild. Never fully tamed?

    I wonder if they would be willing to create some sort of aggro push system, where you try to balance using skills that restore the tamed state and skills that let out the wild state (so you are always juggling this resource in order to maximize output but stay in control of the pet), perhaps skill costs increase if used in short succession (assuming a low cooldown) so trying to face roll your keyboard would lose your animal. If you lose your animals state, or if he dies, is there a way to bring him back or the connection is only as long as he lives? So you would still be cycling pets just not as often?


    Does it mean you wouldnt want to see raising a pet, or getting to a state were the pet is very loyal? Perhaps certain animal types can get to a certain height of loyalty, like a drake is almost always going to be on the brink of being lost- but a dodo you may actually fully tame with a sense of sanity left over.

    Chocobo sort of counts as a pet to grow with but I'd like to go out and find an animal and start out fresh that way- would also like to see the process of loyalty come from weeks and months of training and not like 10 mins like in WoW.

    Perhaps that can show the difference in beastmasters as well, all this would probably make beastmaster a really slow class though lol. BOB use more we need more help! "Hold on! I'm trimming my drakes nails and scrubbing under his scales!" NOW "NO I WORKED REALLY HARD TO GET HIM NOT TO HATE ME! ITS BEEN WEEKS!!" (Loyalty would basically buffer the aggro push system into a happy to unhappy state, where at a certain place in the unhappy-o-meter the pet goes back to being wild and for being a bad beastmaster you have to retame lol)

    Thoughts? :P
    (2)
    Last edited by Shougun; 01-04-2013 at 01:27 AM.