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  1. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Warlock View Post
    BST Rongo-Nango style

    1-5 pets following you wearing armor and not been mindless give them good AI
    can go either FFXI way of dumb pets been thrown endlessly at mobs till they die which you have 0 connection with your pet.
    Or have just 1-3 pets with personality that grow with you
    Thats an interesting concept, I was thinking how to make the difference from puppetmaster to beastmaster to summoner and keep them personal.

    Because as SodRansom says, and as you say throwing a chain of pets mercilessly at the enemy with no connection - feels pretty lame.

    But how would you balance a player that choose 1 versus a player that choose 3 pets? Or what would make the play style difference from puppet to beast (1 pet vs 1 auto)? Forgive me but I didn't play puppet master so that may have been a silly question. I can imagine the growth of the pet and the auto would be different, one is equipment the other is a literal growing and time (perhaps they could include some sort of nurturing events as well).

    Still, I'm interested to hear :P. Like I said I've got 0 for puppet experience so perhaps the answer is obvious lol
    (0)
    Last edited by Shougun; 01-03-2013 at 02:46 PM.