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  1. #8
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Shougun View Post
    I think they could change it so when the pet disobeys it perhaps runs away or like pokemon says "rush evolved Charzard: F U" and does nothing. In this way they are not a threat to be invited to party. Since a beastmaster relies on their pet fully it is still quite punishing to have your damage output lock up because of poor play. Say taking in that balancing act idea in my post, instead of the monster beating you to shit he does something a little less realistic so beastmasters are not a threat to the party.
    thats no solution.

    imagine a bossfight against garuda with a beastmaster in party.. after 3 minutes "oh sorry guys.. my pet ran away"
    do you REALLY think a beastmaster would get invited then anymore? a beastmasters positive aspect is his pet and its monsterskills. when he loses it many times within a fight its nothing more than ineffective, useless and annoying of course.
    the only guys who liked that job in FFXI have been pure soloist players or masochists. the system itself was just poorly bad. (and that opinion coming from a person who loves pet jobs)


    and isnt it better to have a real "companion" with you as a beastmaster instead of always wild and timid pets who run away how they want to? Does a wild horse run away after you succeeded taming it?..

    so i say:

    for the pet itself:

    - permant charm (at least for monster at the same level as you)
    - about 5 save slots for different beasts to make the beastmaster be able to call his pets even in an instanced raid.
    - maybe a restistable charm for pets that are higher than your level, with the risk of breaking the charm (giving BST the option to charm higher monsters)



    to make him a useful class for groups.. and of course.. less ANNOYING..
    the resistable charm would give BST the option to charm mobs, that are at a higher level with a risk that they can break the charm at anytime.

    besides that they should give BST other skills to push his own damage.. like:

    for the BST:

    - berserk mode (boosts melee damage, reduces defense)
    - savagery (boosts evasion and acc)
    - transfer pain to the pet for a certain time (20% ish)
    - sacrifice pet (regain HP + stat boost for a certain time)
    - use horn to call one of your saved beasts



    because a pet only does not grant you a place in a party. when they are going to introduce BST they should do a bit more than just a charm skill.
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    Last edited by Tonkra; 01-04-2013 at 02:31 AM.