i know this is going to help the over all game and increment the "immersion" to a decent level.

but there are mistakes on the passed games of SE they for sure dont want to make it again like RDM NIN Dynamics Sky

this why i like the Game structure oriented to make full pt sets totaly need to workout the performance of boss like Garuda ifrit mogle, where full pt on Right Set-up is need and no leech is allowed

i mentioned RDM and NIN as a mistake cos: SE passed 10years trying to rebalance this jobs and they still un-finish lol

this why a Icon job as rdm dont come on the launch they need time to see how spells workout and run many simulations
as i see on the Alpha Dugenons are more interactive and they dificulty is fun but at the same time, still keep they "magic"

also i have a idea for SE about balance Instances,

make some Roaming mobs like Sentinels and add variable timers to then to walk run or stan on diference positions this make people workout Tactics undergoing because have same sets of mobs on same place every-time is bored
just add some variables to make it interesting
also add Hard-mode to the instances, and a quest inside on Extreme mode

ty