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  1. #1
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Black_Wing View Post
    Simple fix for that is to not let spectators see the battle log. Though if there are any visible cues I guess they could still call it out.
    That wont really stop that from happening what you would want its like in LOL where spectators are set on a forced delay not allowing them to see the current events by a large margin
    (1)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  2. #2
    Player
    Kristina_Farron's Avatar
    Join Date
    Mar 2011
    Location
    リムサ・ロミンサ
    Posts
    1,889
    Character
    Kristina Farron
    World
    Masamune
    Main Class
    Rogue Lv 100
    A quick question: can spectators (under the allowance of PT leader) see the chat log of PT members?

    My purpose is to enable guild/linkshell training tour.

    From the experience of 1.0 I found the recorded video, without additional subtitle, was hard to understand what are they doing and how to avoid/deal with boss' special attack.
    (1)
    フォーラム右上の開発者投稿、こまめにチェックしよう。

  3. #3
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kristina_Farron View Post
    A quick question: can spectators (under the allowance of PT leader) see the chat log of PT members?

    My purpose is to enable guild/linkshell training tour.

    From the experience of 1.0 I found the recorded video, without additional subtitle, was hard to understand what are they doing and how to avoid/deal with boss' special attack.
    is a Idea suggestion thread, propose what you will
    (0)

  4. #4
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Good morning, I updated OP with feedback. Updates are in greenblue text.
    (0)
    Last edited by Pseudopsia; 01-03-2013 at 10:55 PM.

  5. #5
    Player
    Seraphe's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    391
    Character
    Alchinua Malaguld
    World
    Shiva
    Main Class
    Pugilist Lv 61
    Quote Originally Posted by Pseudopsia View Post
    Good morning, I updated OP with feedback. Updates are in green text.
    Hey there Pseudopsia, could you make the green things fat/change to blue? Can hardly tell the difference between green and not green. (R/G visually impaired here so that might just be a problem I have :P)
    If that's okay with you, that is ^^ otherwise I'll just have to try harder
    (0)
    Kweh!?
    Quote Originally Posted by Bayohne View Post
    Pa-paya~ paya papaya~ pa-pa-ya~♪

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    I dont agree with full control ghost, bc a puzzle would suddenly takes shorter to solve bc uve ghosts looking out ffor clues harmless and notifies things to PT ahead.

    Just let spectators views from pt member's POV and no control at all.
    (7)

  7. #7
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Chardrizard View Post
    I dont agree with full control ghost, bc a puzzle would suddenly takes shorter to solve bc uve ghosts looking out ffor clues harmless and notifies things to PT ahead.

    Just let spectators views from pt member's POV and no control at all.
    I am worried about using spectator to cheat as well. I expanded on in OP what could be done to prevent cheating such as limit the distance of the spectator from any party member.
    (0)

  8. #8
    Player
    Drako's Avatar
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    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Ya this would be a really cool idea. I'm willing to bet the instance servers would be able to handle it without a problem. 1.x I would strongly disagree with this idea. But 2.0 I bet they could do this easily. But will they, probably not, but it would be definitely a cool feature imo. You got my vote!
    (0)

  9. #9
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    That's kinda funny. I thought my eyes were messing with me when I saw that hint of green in the OP. I didn't know it was really colored till I read your post Seraphe. But now that I look at it again I can clearly see it, but its very hard to see still lol.
    (0)

  10. #10
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    I like this idea.

    To a degree, it is already possible if people make use of live-streaming services of their game on the internet, although this creates an additional load on PCs. Some people are known for doing such streaming of their playing, such as Doctor Mog.

    Running it through the client would be far less data-intensive on the end user and absolutely awesome if you could roam the dungeon as a ghost. Of course, a lower priority for SE, understandably.
    (1)

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