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  1. #11
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    Quote Originally Posted by ImeXo View Post
    The problem with this is that if you going to bring all the aspects of one game into another, you are essentially creating the same game. The only thing that would have changed are the graphics. Now, that said, 14 can benefit from some ideas and that's what the devs are working on doing. At the same time, 14 is supposed to be a "different" game and experience.

    The fact that everyone wants it to be like 11 means that they refuse to remain open-minded. Just about the biggest mistake SE did was to try and compete with WoW and brought over a lot of it's features.
    The thread was never intended to discuss how FFXIV should be JUST like FFXI, in fact, I don't want FFXIV to feel like FFXI, HOWEVER! I feel that they skipped out on a lot of best feature from FFXI that they should not have ignored. It's like they went out of the way to be as radically different from FFXI as possible, just outside of the race. I think this is one of the biggest mistake they made with FFXIV.

    To point out a few examples


    Market ward is a nice idea, but it needed to be more streamline. It was a gigantic pain in the ass at first, but it got much better. However, I feel that the Market ward has a great potential to completely replace FFXI's auction house system. Right now, Market Ward, as it is, is exactly as it should've been from the start.

    Mog House area is pretty much your own personal place, to take you away from the public, but it doesn't have to be called mog house, it could be called anything. The idea is, your own personal space, and a place to store your stuff and extra gear. Retainer is a nice idea and all, obviously it's literally your mule that you can access any time in the ward or by the summoning bell, but they should not have skipped out on the housing with storage and all.

    Skillchains. Obviously, Battle Regime is meant to be just like skillchain, only that you must activate it and has al sorts of effects, rather than damage boost. They could've just made the battle regime more...automatic and much more streamlined. As it is, it's a little troubling to use because it's such a pain in the ass to set it up.

    Battle animation. I hear people complain about this a lot. FFXI actually had better animation. (Not all of it, but a lot of it) the biggest culprit would be the conjury spells. in FFXIV, the Ancient Magics (Freeze, Flare, Tornado, Burst, Flood, and Quake) are completely lackluster, and people actually said that the BASIC spells in conjury looks even better. This is pretty much insulting to the term 'ancient magic', unless you think of ancient as in completely shriveled up and worn out and useless, than you're pretty much right. It is.

    The main idea is, to bring the features that people liked in FFXI to FFXIV that they should've done so in the first place, but it does not have to be perfectly the same, but it can work similar. It worked well in FFXI so why not improve it and implement it in FFXIV.
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    Last edited by Suirieko; 03-09-2011 at 03:26 AM. Reason: Typo corrected
    Suirieko Mizukoshi of Excalibur Lamia