Not all the aspects, just a couple of the good unique ones (like skillchains). Most of the things people want are basic features like player housing, a mail system, and decently designed environments + battle animations.The problem with this is that if you going to bring all the aspects of one game into another, you are essentially creating the same game. The only thing that would have changed are the graphics. Now, that said, 14 can benefit from some ideas and that's what the devs are working on doing. At the same time, 14 is supposed to be a "different" game and experience.


This is one reason I'm worried about putting "traditional" classes back in the game. I don't want this game to play similar to XI, I want this to actually be different. Sometimes I wonder if Yoshi-P even tried to save the current classes or if he jumped on "We need traditional classes ASAP" at the start.The problem with this is that if you going to bring all the aspects of one game into another, you are essentially creating the same game. The only thing that would have changed are the graphics. Now, that said, 14 can benefit from some ideas and that's what the devs are working on doing. At the same time, 14 is supposed to be a "different" game and experience.
The fact that everyone wants it to be like 11 means that they refuse to remain open-minded. Just about the biggest mistake SE did was to try and compete with WoW and brought over a lot of it's features.

~Mog House
~Chocobo Carriage to have friends in.
~Pirates that attack the boat from limsa to Uldah.
~Moogle Mail
~Chocobo Breeding
~Linkshell Controls
~Interesting holidays (add boat rides for valentines etc. Make the world come alive for us.)


The thread was never intended to discuss how FFXIV should be JUST like FFXI, in fact, I don't want FFXIV to feel like FFXI, HOWEVER! I feel that they skipped out on a lot of best feature from FFXI that they should not have ignored. It's like they went out of the way to be as radically different from FFXI as possible, just outside of the race. I think this is one of the biggest mistake they made with FFXIV.The problem with this is that if you going to bring all the aspects of one game into another, you are essentially creating the same game. The only thing that would have changed are the graphics. Now, that said, 14 can benefit from some ideas and that's what the devs are working on doing. At the same time, 14 is supposed to be a "different" game and experience.
The fact that everyone wants it to be like 11 means that they refuse to remain open-minded. Just about the biggest mistake SE did was to try and compete with WoW and brought over a lot of it's features.
To point out a few examples
Market ward is a nice idea, but it needed to be more streamline. It was a gigantic pain in the ass at first, but it got much better. However, I feel that the Market ward has a great potential to completely replace FFXI's auction house system. Right now, Market Ward, as it is, is exactly as it should've been from the start.
Mog House area is pretty much your own personal place, to take you away from the public, but it doesn't have to be called mog house, it could be called anything. The idea is, your own personal space, and a place to store your stuff and extra gear. Retainer is a nice idea and all, obviously it's literally your mule that you can access any time in the ward or by the summoning bell, but they should not have skipped out on the housing with storage and all.
Skillchains. Obviously, Battle Regime is meant to be just like skillchain, only that you must activate it and has al sorts of effects, rather than damage boost. They could've just made the battle regime more...automatic and much more streamlined. As it is, it's a little troubling to use because it's such a pain in the ass to set it up.
Battle animation. I hear people complain about this a lot. FFXI actually had better animation. (Not all of it, but a lot of it) the biggest culprit would be the conjury spells. in FFXIV, the Ancient Magics (Freeze, Flare, Tornado, Burst, Flood, and Quake) are completely lackluster, and people actually said that the BASIC spells in conjury looks even better. This is pretty much insulting to the term 'ancient magic', unless you think of ancient as in completely shriveled up and worn out and useless, than you're pretty much right. It is.
The main idea is, to bring the features that people liked in FFXI to FFXIV that they should've done so in the first place, but it does not have to be perfectly the same, but it can work similar. It worked well in FFXI so why not improve it and implement it in FFXIV.
Last edited by Suirieko; 03-09-2011 at 03:26 AM. Reason: Typo corrected
Suirieko Mizukoshi ofExcaliburLamia

- Level sync, Fantastic feature, everybody benefits.
- City State Rank up Missions. This was great in XI, it was fun, it was exciting, it was something to do.
- Ability to change nations. Seriously.. I dont want to have to create a new character just to experience another cities storyline.
- Chocobo Breeding
- Nyzul Isle (Any 100floor dungeon would do)
- /search commands
- Seek Party (Heck, when instanced dungeons come out, make it like WoW's newer party feature, it was fantastic.
- Delivery System (Unrestricted to 8 items)
- Conquest/Signet Points & Bonuses
- /Assist
- Housing(Be it Linkshell or Personal or Both)
- Playonline payment system. Its far better than the 3rd party rubbish we have now. Even though the games currently free, but i see it being a big problem for people when we do.
- EXP/SP Chaining
Last edited by Rimmer; 03-09-2011 at 03:34 AM. Reason: Fune

- Endgame instances like Nyzul Isle, Salvage, Einherjar...
- Chocobo System (transport, breeding, races)
- Mailing system
- Mog house and furnishing
- SP/EXP chain
- Airships
- Conquest
- Party seek flag
- Search function ( /sea )
- Events that don't involve bells and reward equip items
- More linkshell functions ( /lsmes, kick a person even if not in front of you, if the leader leaves ls dissolve ls itself, adjustments to personalize what subleaders can and can't do)
So many things i dont remember now...

Chocobo Breeding, Airships (with random events like pirates or something), personal housing (with mailbox), missions for your city, seek party, level sync, MORE DIVERSE AREAS, distinct look for all the classes, separate class stats (make it easier to go from melee to magic user), more unique armor (everyone looks the same currently).

I would like to see more diverse zones like FFXI had. I much prefer having many zones that are much different from each other, with different ranked mobs. I'm sure it's probably too late to change it now but I really wish the game would have more than just 5 gigantic zones. Right now the only place anyone goes to is Uldah and leveling from 1-50 in a single area is horribly boring. The fact that they even made that possible was a huge failure by the development team.
-Groups strategies
-Party search function from FFXI was good.
-Fame
-Actual holiday events, the bells are lame.
Missions/Quests
Unique storyline missions for each city
Storyline missions that include Boss fights
Complex involved sidequests
Classes
THF!!!
Class uniqueness
Pet classes would be great, I miss Drg
Did I mention Thf?
General
Auction House
Mail system
Chocobos. Seriously, we need chocobos
High level Artifact armor which requires a challenging quest
Party
The FF XI party search feature, including seeking party flag
Better ability to be able to seek out players based on class/level ect
Skillchains
Exp chains
Fights that require strategy, this goes along with class uniqueness. I dont think fights are very fun when everybody just spams their attack feature without paying any attention to what is going on in the battle.
Knight Wing of Trabia
Would have liked to see FFXIV be more like FFXI in terms of traditional jobs/classes
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