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Thread: Job Dungeons

  1. #11
    Player
    KaiserDrill's Avatar
    Join Date
    Dec 2011
    Posts
    166
    Character
    Kaiser Drill
    World
    Lamia
    Main Class
    Weaver Lv 70
    Id almost rather see a dungeon for each class like such. Party setup is regular, but whichever class the dungeon is geared towards needs to show their proficiency in said class. For instance, whm dungeon could be similar to aurum vale where you have poison rooms and such. Make them so you have to show what youve learned about the class.

    What im describing would be a combination of a mini-dungeon (could be called ordeal of --------) and something akin to maat.
    (2)

  2. #12
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I dunno... a dungeon where you need 8 of any one specific class sounds... really boring. It would require very bizarre mob balancing to work with every different class, there couldn't be any real boss fights for anyone but the WHMS because a harder mob would most likely kill everyone before they could kill it, or it would be undertuned to make sure it doesn't kill everyone before they kill it.

    I'd much rather see dungeons with multiple paths that change based on your party make up. Doors or puzzles that require a specific job/class to open, that give different potential rewards based on the path you end up taking.
    (2)

  3. #13
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,463
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    What would happen:
    Day 1: 1000 WHM all spam the instance for completion
    Day 10: almost every WHM has completed the instance
    Day 100: You spend about 10 hours begging people to job change to their WHM to help you through, but the group falls apart after only getting up to 5 WHMs for a few hours.
    (3)

  4. #14
    Quote Originally Posted by Duelle View Post
    Oh right, because everyone will level all the classes and jobs--oh wait...
    It's almost like you never played FFXIV.

    Anyway, this is a bad idea merely for the fact stacking is what ruined most content in XIV and why it forced people into classes and jobs they didn't want to play, especially if there's good other incentives.

    Here's what you do and something XI did well with some bosses:

    You simply create a dungeon with a boss that changes it's immunities or strategies to damage/counter abilities throughout the fight forcing a mixed setup since you can't change while inside or/also include in the dungeon spots where you have to fight a subboss to change the bosses immunity/weaknesses to x. In XI for example it was collecting your lights from the Palace in order to counter Promathia's various chain abilities.

    Stacking or Mage/Melee only chambers is a recipe for 1.0 disaster.
    (5)

  5. #15
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Everyone has there own Dungeon. It basically adds different play style for a raid dungeon. There's already alot of things that have same basic setup for every dungeon. 1-2whms, 2-4 blm, 1 tank. Basically change out some blms with melee DD and its the same basic setup.
    (0)

  6. #16
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Doki View Post
    What would happen:
    Day 1: 1000 WHM all spam the instance for completion
    Day 10: almost every WHM has completed the instance
    Day 100: You spend about 10 hours begging people to job change to their WHM to help you through, but the group falls apart after only getting up to 5 WHMs for a few hours.
    Each Job gets there own Dungeon... wouldnt be 1000 WHMS on day 1 cus noone plays WHM. 2... Its not like the drops would be easy toget... think darklight... Day100... Join a LS toget your raids done cus shouting isnt gonna get you skilled players.
    (1)

  7. #17
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Cale_Imrik View Post
    I'm not speaking personally, I levelled everything but ARC (couldn't get into it *shrug*), and I agree that people who only level 1 class are limiting themselves..but that's just it..People don't mind limiting themselves, but they hate others limiting them.

    It basically comes down to.. "I don't care about the other job's story and gear, so I'll play what I like." and "WHAT THE HELL DO YOU MEAN I CANT FIGHT THAT COOL LOOKING BOSS BECAUSE IM NOT A DRG! F*^% YOU SE!"

    And people will flood the forums with that crap endlessly.
    But the story and gear is the same kind of limitation. Everyone has the opportunity to fight said boss, but only if they're willing to put the effort into leveling the specific job. How on earth can people take offense to that?

    All this being said, I can't imagine these dungeons being all that well designed. These jobs and classes weren't exactly designed to have parties of 8 of the same. Maybe something like an individual challenge, but a full party would be difficult to build around.
    (1)

  8. #18
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Venat View Post
    Each Job gets there own Dungeon... wouldnt be 1000 WHMS on day 1 cus noone plays WHM. 2... Its not like the drops would be easy toget... think darklight... Day100... Join a LS toget your raids done cus shouting isnt gonna get you skilled players.
    Or use the Duty Finder.
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  9. #19
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Venat View Post
    Each Job gets there own Dungeon... wouldnt be 1000 WHMS on day 1 cus noone plays WHM. 2... Its not like the drops would be easy toget... think darklight... Day100... Join a LS toget your raids done cus shouting isnt gonna get you skilled players.
    You do realize the development effort it would be to create a dungeon for each of the 8 jobs? I would much rather get 8 dungeons that any combination of class/job can play.
    (2)
    Last edited by Pseudopsia; 01-03-2013 at 03:20 AM.

  10. #20
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I think they could do this with resources already created, like recycling dungeon objects - which would mean one person could make a small bundle of content quickly and efficently with very low cost (they could do this without the class stacking, but class restriction events can add interesting elements of play). Like little side mini games.

    I dont like players thinking they should be able to go everywhere as a single class and I would like to see content say "hey, you need this class for X - deal with it". "I want to tank as a whm" no. Go level a tank or dont do it.

    That said, this kind of content really really needs to be carefully crafted and not very often (not a main focus), or at least that the rewards are for fun like little gimmicks. Not because I'm against people having to deal with reality rather then make everything fit their needs, but rather as others said class stacking can be very boring and if they did this to the level it leaked out into main play, that would be really bad (boring game = dead game = sad face).

    Also if you did this, you would have to ensure each class has its own dungeon - or at least some kind of opposite reward. You dont want to send the message that melee is superior to magic or vice a versa, since you want your classes balanced (basically class stacking mustn't leak out into main play).

    I'm referring to class stacking when the majority of the party is one particular class (so two of X isnt class stacking but 4 or more is in a party of 8- not that these dungeons need to be 8).
    (2)
    Last edited by Shougun; 01-03-2013 at 04:35 AM.

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