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Thread: Job Dungeons

  1. #21
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Venat View Post
    Like to see Job Dungeons appear that require say 8 White Mages or 8 Dragoons or Warriors. Each Dungeon has its own boss and reward the job your using it for.
    It can be the same dungeon but enemy layout/boss weaknesses/rewards/pathways can change. Its since to see many people take different roles while on the same job, Such as White Mage Melee,Cure,Magic Nuking etc.

    Can also be creative like a Melee only chamber & a magic only chamber.
    Would also like to see some Job locks while inside the dungeons.
    "Thanks for the offer but I'll have to pass" would be what you would get from me.
    Yes I have all jobs at cap, no I do not like playing them all equally. Case and point why do I have to play something I don't like in order to cover content. You can attempt a dungeon with all of the same classes, how far you get one god knows... but to have a restriction only X number of same job needed to enter is bad planning..
    (0)

  2. #22
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Gramul View Post
    But the story and gear is the same kind of limitation. Everyone has the opportunity to fight said boss, but only if they're willing to put the effort into leveling the specific job. How on earth can people take offense to that?

    All this being said, I can't imagine these dungeons being all that well designed. These jobs and classes weren't exactly designed to have parties of 8 of the same. Maybe something like an individual challenge, but a full party would be difficult to build around.
    I do REALLY think that there needs to be more job/class-specific orientated quests/missions/instances in XIV. As many people said I'm not sure that a 8-man dungeon run of the same job/class would work, or even be all that fun, BUT as Grammul suggested it doesn't need to be a full pt to include this type of content.

    I'd prefer to see areas(instanced if they must be...) that are job/class specific that can't be solo'd, but requires you to find another person or two that matches your job/class to complete. They can call them "Dragoon Trials" or whatever, and increase in difficulty as your progress through them. Still different from the final AF quests, in that these would be limited to only a specific class/job participating and the first "trial" would be readily duoable for 50s. I think it would be easier to create entertaining content for small groups of the same class, then trying to balance a full party of the same class.
    (1)

  3. #23
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    This sounds like a good idea as long as rewards fit the requirements to enter. (ie, WHM only dungeon gives WHM rewards)

    However, in order to balance this out, how many dungeons would need to be made in order to cover all existing jobs? I'm not sure that the dev team should spend time creating and balancing 8+ dungeons just to cover all jobs.

    They could still do flavorful dungeons though. What if they did something like FFV's 'Fork Tower' where you have split your party into Magic and Melee groups to tackle separate Magic only and Melee only paths and each clear objectives within it to allow the other side to progress?

    Or what if they created a dungeon like the 'Magnetic Cave' in FFIV? It might be fun to try a dungeon where we are restricted from using any metal items.
    (1)
    Last edited by Zantetsuken; 01-03-2013 at 04:14 AM.

  4. #24
    Player
    reefo's Avatar
    Join Date
    Jun 2012
    Posts
    69
    Character
    Reefo Greenleaf
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    This is just a really bad idea. Why take the time to balance dungeons for a single class. They would have to make 8 different versions of a dungeon that only 1 class could play in. Just seems like better time spent if they made 8 different versions of a dungeon that all the classes could play in. Instead of only having 1 dungeon to run (if you only have 1 job), there are 8.
    (1)

  5. #25
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    Join Date
    Mar 2011
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    4,948
    Just fyi, poster posted the exact same suggestion on the XI forums.
    (0)

  6. #26
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Alhanelem View Post
    Just fyi, poster posted the exact same suggestion on the XI forums.
    Interesting. I took a look, I'm fascinated with how they like the idea. While some of us here, including myself, squashed the idea like a bug.
    (0)
    Last edited by Pseudopsia; 01-03-2013 at 05:52 AM.

  7. #27
    Player
    Susanoo's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Ixion Gungnir
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gramul View Post
    Why would they have to? If you don't want to level a job, why do you want to participate in a dungeon made specifically for it?
    because thats wasted resources?
    (0)

  8. #28
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Susanoo View Post
    because thats wasted resources?
    Resource police! :P

    Its hardly wasted resources when the resources are 90% complete (recycling). If they designed one time content that was highly exclusive I could see this argument moving further, though honestly where did the resource counting birth from? Yoshida can tell us what resources he has available, for all we know (.0001% likely) Yoshida has a whole team sitting on their thumbs waiting for someones idea. That and I'm sure he has a list of rainy-day ideas.
    (1)
    Last edited by Shougun; 01-03-2013 at 07:29 AM.

  9. #29
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by yukikaze_yanagi View Post
    i think you're wrong here. The right world is "blm"
    Fuck class stacking :|
    pertty sure it will return @_@
    (0)

  10. #30
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    No offense, but this idea seems incredibly stupid.. I really don't like it
    (0)

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