Quote Originally Posted by Gramul View Post
But the story and gear is the same kind of limitation. Everyone has the opportunity to fight said boss, but only if they're willing to put the effort into leveling the specific job. How on earth can people take offense to that?

All this being said, I can't imagine these dungeons being all that well designed. These jobs and classes weren't exactly designed to have parties of 8 of the same. Maybe something like an individual challenge, but a full party would be difficult to build around.
I do REALLY think that there needs to be more job/class-specific orientated quests/missions/instances in XIV. As many people said I'm not sure that a 8-man dungeon run of the same job/class would work, or even be all that fun, BUT as Grammul suggested it doesn't need to be a full pt to include this type of content.

I'd prefer to see areas(instanced if they must be...) that are job/class specific that can't be solo'd, but requires you to find another person or two that matches your job/class to complete. They can call them "Dragoon Trials" or whatever, and increase in difficulty as your progress through them. Still different from the final AF quests, in that these would be limited to only a specific class/job participating and the first "trial" would be readily duoable for 50s. I think it would be easier to create entertaining content for small groups of the same class, then trying to balance a full party of the same class.