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Thread: Job Dungeons

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  1. #1
    Player
    Cale_Imrik's Avatar
    Join Date
    Oct 2011
    Posts
    56
    Character
    Virae Kiran
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Gramul View Post
    Well it's a good thing I can level any job I want with 1 character.
    True, but not everyone wants to level every class. I wouldn't want class specific dungeons, but achievments for doing it with a single class would be nice. Or a step further, have a check at the end of a certain dungeon, if all jobs are the same, a special boss of that job spawns with rare drops for that job.

    I'd love melee/magic only chambers with jobs locked in dungeons, but only if there are 1-2 things for the left out jobs to do...Something like the traps in AC from GW2, that way the magic users don't just sit around doing nothing or whacking a mob for tiny amounts of damage in melee chambers and vice versa.
    (7)
    Last edited by Cale_Imrik; 01-02-2013 at 08:26 PM.

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Cale_Imrik View Post
    True, but not everyone wants to level every class.
    Then they shouldn't feel bad about not participating in a dungeon that would require and reward a job they don't use or have no interest in.

    I don't quite see the dilemma here. The system would only be as restrictive as the players restrict themselves. I mean, you're already missing out on ARC quests, gear, and game play if you just play as a PLD. What's the harm of a dungeon that cam change "enemy layout/boss weaknesses/rewards/pathways"?
    (7)