Page 8 of 8 FirstFirst ... 6 7 8
Results 71 to 77 of 77

Thread: On "Pets"

  1. #71
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Linkurrra View Post
    I never knew the reasoning behind why they did the currency devaluation. This makes a lot of sense now! As a fellow Archer I'm quite thankful. Makes me wonder what the value of the more powerful arrows will be.
    More powerful arrows? there are no arrows in ARR...NONE whatsoever, lol, its all on an unlimited system, that is what he was saying.

  2. #72
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Takeshi_Eiketsu View Post
    More powerful arrows? there are no arrows in ARR...NONE whatsoever, lol, its all on an unlimited system, that is what he was saying.
    I figured they would add different ones eventually, what really sucked about the old system is you had to stop combat to switch or make a macro. At least with ARR you could just assign the other arrows to the action bar.

    I'm just saying even though there is currently none, it doesn't mean it will always be that way.

    Quote Originally Posted by Shougun View Post
    I like the idea of pets collecting at the house while you are away but where does your pet go when you dont own a house? The inn? Chocobo stable?

    Your pocket?
    I think it would be cool if you didn't have a house that your pet may be seen roaming the streets! SE doesn't have to render all the pets that have no homes yet at once. Just randomly show 4-5, or maybe a pack just wandering the streets, with their names above their head. Ppl can interact and play with them if they choose or ignore them.

    It would provide a bit of user customizable atmosphere. And just because your pet may be roaming around, it doesn't mean you can't pull out our pet and play with it any place else. They just roam around on a route and find a gate players can't go through when they are finished and disappear! Then a new one may spawn.
    (1)
    Last edited by Linkurrra; 01-04-2013 at 12:08 PM.

  3. #73
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Shougun View Post
    I like the idea of pets collecting at the house while you are away but where does your pet go when you dont own a house? The inn? Chocobo stable?

    Your pocket?
    Monsters we put in our pocket? How absurd.
    (3)

  4. #74
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shougun View Post
    I like the idea of pets collecting at the house while you are away but where does your pet go when you dont own a house? The inn? Chocobo stable?

    Your pocket?
    Hmm good question. Referring to my idea, the incubator must be placed in a house in order to use it, so the pet would have to have been hatched in a house. It makes sense that you could put it in your inventory to move it, and it would be just like any other furnishing, you can't use or access it until it is placed back in a house.
    (0)

  5. #75
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Linkurrra View Post
    I figured they would add different ones eventually, what really sucked about the old system is you had to stop combat to switch or make a macro. At least with ARR you could just assign the other arrows to the action bar.

    I'm just saying even though there is currently none, it doesn't mean it will always be that way.
    Ahh, ok, even still, Yoshi-P said they werent going to add arrows or any ammunition at all because of the redenomination
    and because of Bard/Archer abilities are now given the special abilities that arrows would have been given (such as blind, poison etc) so there is no need for more powerful arrows. At this point in the game it would unbalance their battle system most likely.

  6. #76
    Player
    SidRheingold's Avatar
    Join Date
    Apr 2012
    Location
    ウルダハ
    Posts
    185
    Character
    Sid Rheingold
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Gramul View Post
    Monsters we put in our pocket? How absurd.


    Ever heard of these? (^_^)

    /ontopic

    I'd really love to have the pets stay in my house (or INN room) only, wagging their tails when I come back home. Or roaming around my premises later, like the announced garden/park around a personal house.
    Also, I don't really like the idea of feeding/taking care of the pet too much, personally I wouldn't want to spend a single gil on that.
    Making pets buyable for RL money like in other games is just plain stupid.
    (2)
    Last edited by SidRheingold; 01-05-2013 at 01:00 AM.
    Quote Originally Posted by Sasunaich View Post
    Ich hoffe, du kommst auch ohne Rezept an genug Koks XD

  7. #77
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Takeshi_Eiketsu View Post
    Ahh, ok, even still, Yoshi-P said they werent going to add arrows or any ammunition at all because of the redenomination
    and because of Bard/Archer abilities are now given the special abilities that arrows would have been given (such as blind, poison etc) so there is no need for more powerful arrows. At this point in the game it would unbalance their battle system most likely.
    Hmm good point, I didn't know they were going to add skills in the game that would add poison arrows, blind etc.. That should be interesting and simpler than having to change your ammo. Nice! lol now we are on the same page! No wonder you was confused by my comment!
    (1)

Page 8 of 8 FirstFirst ... 6 7 8