Why this behavior keeps popping on a RPG O.o come on dude if there isn't a worst to best scale on everything ...you're doing it wrongI want all pets to have access to the same bonuses..that way we don't have everyone with Baby Behemoths because they have the best bonus. Maybe have a tiered levelling system, with say 3 options per tier.
Tier 1 could be:
Pet automatically holds all Materia for you.
Pet has a quiver, holds extra ammo.
Pet does a trick (Could have 3 useful abilities, but some people would probably like to level up pets just for vanity).
Final Tier could be things like taking items to a vendor for you, or allowing access to retainer in the field.
Bonuses would be pet specific, so you could have a different pet for different occasions..
I'm chilling around town, I want to use my vanity pet with fun abilities (Bomb) VS I'm going to level archer, I want my quiver pet (Behemoth).
Last edited by Warlock; 01-02-2013 at 02:42 PM.
I think pets can be fun - I hope to see them have some intractable features like feeding / playing or leaving at the house as an actual 'thing' rather then leaving it as a magic pocket of animals lol. So you could have a pen of animals.
I really hope they dont make main bosses pets though like seeing 'Diablo' as a pet in.. lol
Finally I hope they can be obtained in a way that explains why they are your pet.
Definitely.. lol. There must be differences else you will run into scales of gray, lack of choice, lack of matter (substance), and imo a lack of fun.
This is doing it wrong. You create differences, then you ensure that these differences are desirable. This is very hard to do - but that doesnt excuse taking the lazy way out "everything to be the same".
Last edited by Shougun; 01-02-2013 at 03:43 PM.
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