


imo, I think pets should be different from one another. Whether it be by default or if a player is allowed to raise them in different ways. I would much prefer a default for any pets other than the Chocobo you get to raise.
For example, would be great if the Behemoth would add a STR and Attack Power boon while fighting alongside you, but when not summoned, it adds to your Defense or VIT.
Bomb would boost your Fire Elemental Attribute and your Magic Attack Potency, and while withdrawn, would still boost your Fire Element and also your Magic Accuracy.
This idea alone would make each pet "somewhat" tied to a certain class, but if you were to add ANY diversity to the pets at all, this is what will happen anyways. I am not sure how this pet system will work at all, but I think it would be pretty nice to see them add to your stats a bit, or at least have outside abilities for Gathering and Crafting classes.


Ya no thanks that mean players who don't want play need to get them and pay for them just because of the small boost it give you. Pets should just pet that pets noting more in the sense of boosting your char they can do other things like fight other pets they can have there own level and stats for fighting other pets like what wow is doing but that where i draw the line.imo, I think pets should be different from one another. Whether it be by default or if a player is allowed to raise them in different ways. I would much prefer a default for any pets other than the Chocobo you get to raise.
For example, would be great if the Behemoth would add a STR and Attack Power boon while fighting alongside you, but when not summoned, it adds to your Defense or VIT.
Bomb would boost your Fire Elemental Attribute and your Magic Attack Potency, and while withdrawn, would still boost your Fire Element and also your Magic Accuracy.
This idea alone would make each pet "somewhat" tied to a certain class, but if you were to add ANY diversity to the pets at all, this is what will happen anyways. I am not sure how this pet system will work at all, but I think it would be pretty nice to see them add to your stats a bit, or at least have outside abilities for Gathering and Crafting classes.
I don't really care if they do what you saying i just think it make it harder for players to go on there way just to get a pet that they may never get just because of the boost.
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I stopped here because i said nothing about "paying" for them. o-o Whats with these forums and people throwing words in each others mouths.
Obtaining pets will be as easy as SE decides to make it. That small boost of having it summoned/unsummoned caters to the class/job functionality and can strengthen roles in a party. I mean, you have to admit, the idea isn't a bad one, it's just that, you're response is proof that when someone doesn't understand something, they are automatically against it, not even a question asked.
So much for throwing in a unique idea to try and steer away from the usual vanity pet idea that exists in every other MMO out there. This is why we have a "WoW" clone. lol
Last edited by Nuru; 01-03-2013 at 08:51 PM.


WoW clone.![]()





We just so happen to have 3 small animals that are getting a lot of attention from the concept artists? I doubt that they're going to be enemies. Killing baby X's seems like a bad thing to focus on when you're looking for good publicity for your failed game. Some kinda pet system seems like the most likely choice.
Ive got mixed emotions about this. I plan on going arcanist main at launch. But what i dont understand would be like this:
As arcanist, i got carby out. Well, ive also got my chocobo which can fight alongside me. Oh yeah i also have ,my other pet too. And eventually we may get companions back. Im a die hard pet class lover but even i could see this being redundant.
Only way i could see this working is if you dont have to just pick a chocobo for that content. Like, instead you could have a few different types. Personally, id like to see a tonberry, cactuar, ahriman, or malboro ^^.
On a side note im gathering by that pic, maybe certain pets increase your on char. Inventory?

Maybe they're implementing pets as more permanent household members, not a familiar that follows you around everywhere. Would make sense given the amount of work that is being put into housing.
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