Page 1 of 8 1 2 3 ... LastLast
Results 1 to 10 of 71

Hybrid View

  1. #1
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86

    Climbing in ARR - Ladders, Rock/Ivy Walls

    Do you guys want to see climbing as a feature in ARR?

    Going up and down ladders, go up/down/across rock walls, ivy walls. Adding this feature gives more realistic feeling to the game. It also gives different perspective of the world, for example the world you see while you're on ground versus the world you see after you climb a huge rock wall. It also allows other types of dungeon/world play.

    There will be few problems for SE to figure out such as.
    1. Cost of building new animations.
      As YoshiP mentioned in the interviews that the cost to build new animations/motions are high and also there may be PS3 memory limitations to add in more animations.
      _
    2. While climbing up/down/across how to handle if during battle? Wouldn't players try to use this feature as advantage to battles?
      It's possible the players can use this feature to avoid getting hit from mobs while in battle.

      My solution would be to not allow climbing while you are being targeted by a mob. If you're in a party, those party members that have the target will be the ones who can't climb. But say for others like WHM, if you cure or something you will be added in the hate list so it will also not allow them to climb during the duration of the fight. But at the same time I also feel like for example, archers, they should be able to shoot at mobs from the other side of the ledge, or from the top so restricting too much would cause problems imo.
      _
    3. What if you press 'jump' button by mistake while climbing?
      Dev's could either lock the jump key while you're climbing OR if they are going to add damage values when you fall it may be good to leave it alone. But there will be people who will press jump by mistake so they need to come up with something for sure imo.
      _
    4. What if you're on a mount?
      I would just say, they need to get off first. Being able to go up/down/across with mount would just increase more work for devs to create those animations.
    You will be able to climb where it's allowed marked with up/down ↑↓ and left/right ←→ . ⇑⇓
    Example Video from Xenoblade: (Note: Not my video) https://www.youtube.com/watch?v=_1OcepZ6b_4
    Why I'm using Xenoblade as example? Xenoblade to me feels like offline version of MMORPG. Similar to FFXII but with other features.

    What do you guys feel about adding climbing in ARR?
    (47)
    Last edited by Reinheart; 01-11-2013 at 05:59 AM.

  2. #2
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Zelda style?
    (4)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  3. #3
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Morticous View Post
    Zelda style?
    Xenoblade style - example: https://www.youtube.com/watch?v=_1OcepZ6b_4 (not my vid)
    (0)

  4. #4
    Player
    Cedri's Avatar
    Join Date
    Jan 2012
    Location
    Low orbit over Lake Superior.
    Posts
    904
    Character
    Cedri Vastal
    World
    Faerie
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Morticous View Post
    Zelda style?
    Quote Originally Posted by Reinheart View Post
    Xenoblade style
    Gangnam style! (Not my vid)
    (1)

  5. #5
    Player
    finiteHP's Avatar
    Join Date
    Aug 2012
    Posts
    436
    Character
    Tyger Maimhov
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I like the idea of being able to climp as long as the pervs go up before me.
    (4)

  6. #6
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by finiteHP View Post
    I like the idea of being able to climp as long as the pervs go up before me.
    Wheres the fun in that? ...not like i need it to see up skirts been a Lalafell and all
    (1)

  7. #7
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    It's a fun idea, but I don't see any real use for it. In other games like the Souls games where enemies can climb after you and kick at you to make you fall down, and you can do the same.



    Quote Originally Posted by finiteHP View Post
    I like the idea of being able to climp as long as the pervs go up before me.
    Be reasonable.
    (0)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Arkine View Post
    It's a fun idea, but I don't see any real use for it. In other games like the Souls games where enemies can climb after you and kick at you to make you fall down, and you can do the same.
    If the only purpose of a ladder to you in Dark Souls was to kick enemies I think you didnt understand how much insane amount of time they saved you. Most useful things ever... lol, that and they are awesome for when you dont have space or logical reason to put an elevator or stairs (which can happen a lot, specially if you are trying to create a particular feeling).

    Ladder = incredibly useful.



    Quote Originally Posted by Arkine View Post
    Quote Originally Posted by finiteHP View Post
    I like the idea of being able to climp as long as the pervs go up before me.
    Be reasonable.
    100% right, I'm always going to go up after the Miqotes.
    (0)
    Last edited by Shougun; 01-16-2013 at 04:02 AM.

  9. #9
    Player
    Lady's Avatar
    Join Date
    Apr 2011
    Posts
    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    (Thanks for the offer, but I'll have to pass. )
    (8)

  10. #10
    Player
    ShinigamiKayla's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I support this idea o.o-b
    (4)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

Page 1 of 8 1 2 3 ... LastLast