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  1. #1
    Player
    Virtuso's Avatar
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    Mar 2011
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    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Kinda disappointed at the thought of just teleing everywhere and that mounts will be next to useless once the player unlocks all the teleports. Sounds just like Skyrim. But if that's how games work in this day an age then so be it. Glad their just getting rid of the Anima though, was just too annoying.
    (2)

  2. #2
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Virtuso View Post
    Kinda disappointed at the thought of just teleing everywhere and that mounts will be next to useless once the player unlocks all the teleports. Sounds just like Skyrim. But if that's how games work in this day an age then so be it. Glad their just getting rid of the Anima though, was just too annoying.
    Why will mounts be next to useless, are you gonna walk from the ath to your final location?
    (2)

  3. #3
    Player
    Drako's Avatar
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    Mar 2011
    Location
    Limsa
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    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I don't understand why such a huge change wasn't something they asked the community about. I mean I'm with most of you guys here. If we can free port everywhere, there is going to be no reason for airships, and boats. I'm one of those people that used the airships at least, frequently, and chocobo'd around some to help conserve anima. I think it is a mistake to remove the limit. It just seems so odd they decided this without first seeing what the community would say. I can see all those people with 0 anima wanting to teleport anywhere at anytime being upset, but common. This imo is the first big mistake, unless they have some extremely compelling reason for us to ride airships/boats, they are wasting a lot of development on said airships/boats if we will all be able to teleport everywhere for free. Hell Id be ok with there being rare opportunities for it to be free, instead of it being free all the time, anytime.
    (4)

  4. #4
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    This thread again?
    (1)

  5. #5
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by Firon View Post
    This thread again?
    Again? seems new to me...
    (3)

  6. #6
    Player
    Yukagama's Avatar
    Join Date
    Mar 2011
    Location
    Gridinia
    Posts
    290
    Character
    Yuka Gama
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zezlar View Post
    Courteousy of ~ Soukyuu. I didn't want to take up space in Rein's thread so I figured I would make a new thread.

    "-- You announced the abolishment of anima, but how will this affect the airships/ferries/mount systems?

    The reason for this will be told in the main story, so basically, you will be able to use ferries and airships when you want to travel. Teleport will serve as a "fast travelling" method. For example, if you arrive in Gridania and your friends tell you "there is a FATE in Ul'dah!" and you realize you have no anima left, that'd be quite disheartening. For that reason, I think it's fine to be able to leap around the world freely.

    As for ferries and airships, I'm thinking of attaching them to some content. For example an event where the airship gets attacked by sky pirates, something like that should be interesting I think. For the ferry, something like a kraken or another sea monster attacking could be implemented. That way, there should be some reason to use a ferry or an airship. What's left are mounts, which should have some use as well. I think mounts can be counted as a way to add atmosphere to the world and as a means to explore it once, and beign able to switch to fast travel after that. As a next step, I'm thinking of incorporating ferries and airships into battle content. --"

    What are your thoughts on this? I really like the idea behind not having to rely on micro managing my Anima all the time. I hardly ever let myself drop below 80 in the original game. However I sort of feel like there should be some sort of cooldown. Perhaps even 10-15 minutes. There could be some potential RMT problems with unlimited no recharge Anima (Though it isn't stated at all if there is or isn't a recharge period).

    The idea for having ferrys/airships as battleground content is pretty cool as well.
    since from what i seen from @ and seem's is going the XI way, might as well get rid of it and give some teleport spells to whm ^_^
    (1)
    FFXI 2002-2011 SMN BLU SCH BLM NIN
    FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
    FFXIV alpha beta drg blm
    FFXIV beta 2 Drg
    FFXIV beta 3 and 4 Drg SMN blm

  7. #7
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Firon View Post
    This thread again?
    We have more information, its not the same thread. So.. nope its not the same, you must have been inflicted with blind.

    here take this, blindna




    Quote Originally Posted by Yukagama View Post
    since from what i seen from @ and seem's is going the XI way, might as well get rid of it and give some teleport spells to whm ^_^
    Very select teleport spells could work with a lot of support from natural transportations. Though I think the teleport spells shouldn't be class specific - could interestingly introduce class specific -unlocks- that once unlocked you can use on whatever class. That could be fun, specially if every class got something like that. (class or job).

    For example dragoon could get a special jump talent you could lock into any class that literally increases your jump abilities (height distance speed). Passive/active globabl class slots available from particular class unlocks.


    One of the things I find funny is that in WoW you had a large world with transportation like flight network that took time, as well as only mage teleports / hearth stone. Its funny because when I think about it, I think they made me take in the world (explore, size, and lack of hub) more then 1.0 FFXIV, and then 2.0 is going to be even less then 1.0.. XD

    Only brought funnier because 2.0 enviroments are so amazing compared to 1.0 and while I wouldn't call all of WoW's zones ugly (because I admit some are pretty cool) Gridania in 2.0 is >>>>> WoW's zones lol


    ----

    Also think about the airships (children.. ). Making your own airship, or boat if teleporting is WAY better, point? (possible future content - Yoshida mentioned, also there are some old 1.0 alpha videos of making boats) And yes you can say to make your boat to get to the island the first time, but after that... boat useless.

    Quite a let down that would be. Also I want to see chocobo colors mean something like in past FF (flying, sea, shore, mountain, ect ect).
    (4)
    Last edited by Shougun; 12-29-2012 at 06:47 AM.

  8. #8
    Player
    Kirito's Avatar
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    Aug 2012
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    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by Shougun View Post
    We have more information, its not the same thread. So.. nope its not the same, you must have been inflicted with blind.

    here take this, blindna






    Very select teleport spells could work with a lot of support from natural transportations. Though I think the teleport spells shouldn't be class specific - could interestingly introduce class specific -unlocks- that once unlocked you can use on whatever class. That could be fun, specially if every class got something like that. (class or job).

    For example dragoon could get a special jump talent you could lock into any class that literally increases your jump abilities (height distance speed). Passive/active globabl class slots available from particular class unlocks.


    One of the things I find funny is that in WoW you had a large world with transportation like flight network that took time, as well as only mage teleports / hearth stone. I think its funny because when I think about it I think they made me take in the world (explore, size, and lack of hub) more then 1.0 FFXIV, and then 2.0 is going to be even less then 1.0.. XD

    Only brought funnier because 2.0 enviroments are so amazing compared to 1.0 and while I would all of WoW's zones ugly (because I admit some are pretty cool) Gridania in 2.0 is >>>>> WoW's zones lol
    I kind of like the idea... it is reminiscent of roll, slide, high jump
    (1)

  9. #9
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shougun View Post
    We have more information, its not the same thread. So.. nope its not the same, you must have been inflicted with blind.

    here take this, blindna






    Very select teleport spells could work with a lot of support from natural transportations. Though I think the teleport spells shouldn't be class specific - could interestingly introduce class specific -unlocks- that once unlocked you can use on whatever class. That could be fun, specially if every class got something like that. (class or job).

    For example dragoon could get a special jump talent you could lock into any class that literally increases your jump abilities (height distance speed). Passive/active globabl class slots available from particular class unlocks.


    One of the things I find funny is that in WoW you had a large world with transportation like flight network that took time, as well as only mage teleports / hearth stone. Its funny because when I think about it, I think they made me take in the world (explore, size, and lack of hub) more then 1.0 FFXIV, and then 2.0 is going to be even less then 1.0.. XD

    Only brought funnier because 2.0 enviroments are so amazing compared to 1.0 and while I wouldn't call all of WoW's zones ugly (because I admit some are pretty cool) Gridania in 2.0 is >>>>> WoW's zones lol


    ----

    Also think about the airships (children.. ). Making your own airship, or boat if teleporting is WAY better, point? (possible future content - Yoshida mentioned, also there are some old 1.0 alpha videos of making boats) And yes you can say to make your boat to get to the island the first time, but after that... boat useless.

    Quite a let down that would be. Also I want to see chocobo colors mean something like in past FF (flying, sea, shore, mountain, ect ect).
    Still the same thread from what i seen of the 21933987 threads like this one most ppl on these forums are split 50/50 about wanting anima or not wanting it. There are plenty of threads saying keep anima the way it is or remove it.
    (0)

  10. #10
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Soukyuu View Post

    *Ahem* You are free to compare my and Rein's translation, but there is nothing left out nor mistranslated. We'll just have to wait till beta and see what exactly he meant.
    I didnt mean to say you 'did' just that its possible, but I doubt you did ^_^. I most likely think either Yoshida is going to explain it more or it is exactly as he said the first time, like GW2 minus the money to teleport.

    I agree its not about "exploring it once" as some people seem to think the push aganist super teleporting is.

    Its you begin to squish the map smaller and smaller until you are at a hub and dungeons, hub and dungeons. While its true entire games are based off of this, we - or at least I - dont want to play that type of game. I want to play a w o r l d of content.

    The world is a level of the game that will (with such loose teleport systems) slowly get wiped away from gameplay.

    Like peeling off an onion layer but not being able to put the onion skin back on.


    Quote Originally Posted by Firon View Post
    Still the same thread from what i seen of the 21933987 threads like this one most ppl on these forums are split 50/50 about wanting anima or not wanting it. There are plenty of threads saying keep anima the way it is or remove it.
    You are an amazing counter. :P

    Personally hoping for many many natural modes of transportation that have ride times (and you can actually experience the ride). But I'm not looking for 45 min FFXI travel time, just more then 2 seconds like teleport systems create). I think somewhere around >15-30 for really far distances (shorter obviously for things closer).

    I am worried that like games previously where these systems shrink the game. Certainty you can go yourself to "experience that first walk again" but the feeling will not be the same. In a very generalized who vs who its hub vs world. I'm for world, particularly so because I believe world ideology will go much farther in making FFXIV an mmoRPG.
    (1)
    Last edited by Shougun; 12-29-2012 at 10:06 AM.

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