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  1. #1
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Alerith View Post
    God, I hope not. This is the current issue with XI. Paladin is on the backburner because every other melee job short of DRK is capable of tanking a good majority of the content. And SE refuses to give PLD any sort of true, comparable DD potential out of fear of making it immortal and broken. (Which is a fair argument considering the capabilities of XI PLD).

    I'd rather WAR and PLD be the specific tanks and the only ones capable of tanking things.
    Totally agreed. Games that don't necessitate a specific tank class normally suck big time and have battles that lack depth in a major way.


    On a side note, good to see that they brought Mindflayers back.
    (3)

  2. #2
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    Sep 2012
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    1,462
    Quote Originally Posted by Abriael View Post
    Totally agreed. Games that don't necessitate a specific tank class normally suck big time and have battles that lack depth in a major way.


    On a side note, good to see that they brought Mindflayers back.
    This is one of the few things i don't like about SE...they refuse to accept the Tank concept of other games that keep a monster's attention 100% no matter what...
    (0)

  3. #3
    Player
    Kirito's Avatar
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    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by Warlock View Post
    This is one of the few things i don't like about SE...they refuse to accept the Tank concept of other games that keep a monster's attention 100% no matter what...
    Well having this ability makes a good tank... it promotes mediocre players to practice and become great players...
    (0)

  4. #4
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Warlock View Post
    This is one of the few things i don't like about SE...they refuse to accept the Tank concept of other games that keep a monster's attention 100% no matter what...
    I like fighting for my hate quite fun.
    (0)

  5. #5
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    Sep 2012
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    Quote Originally Posted by Firon View Post
    I like fighting for my hate quite fun.
    It's fun but in this FFXI re-used system of hate cap that is reached much faster by optimal geared DDs ..not so much...they need to give PLD abilities that caps hate faster than a WS or a nuke can specially in ARR that DDs will start fights with full TP ..and also give PLD a hate cap 10-20%+ bigger than the rest
    (0)

  6. #6
    Player Alerith's Avatar
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    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Warlock View Post
    It's fun but in this FFXI re-used system of hate cap that is reached much faster by optimal geared DDs ..not so much...they need to give PLD abilities that caps hate faster than a WS or a nuke can specially in ARR that DDs will start fights with full TP ..and also give PLD a hate cap 10-20%+ bigger than the rest
    To be honest, while I'm at the front lines of the Paladins in XI that are screaming for a revision to the hate system...


    It works just fine in XIV. Spirit's Within does it's job beautifully, and a lot of the hate control is in the Paladin's hands (outside of fights with stupid hate resets.)

    In fact, I'm unaware of a hard enmity cap in this game. BLMs keep nuking, DRGs keep WS'ing and I keep hate.
    (1)

  7. #7
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alerith View Post
    To be honest, while I'm at the front lines of the Paladins in XI that are screaming for a revision to the hate system...


    It works just fine in XIV. Spirit's Within does it's job beautifully, and a lot of the hate control is in the Paladin's hands (outside of fights with stupid hate resets.)

    In fact, I'm unaware of a hard enmity cap in this game. BLMs keep nuking, DRGs keep WS'ing and I keep hate.
    I agree with this but, I also feel like voke and flash was a tiny bit under powered should have given more hate.
    (2)