Quote Originally Posted by Duelle View Post
Sad that this happens despite Yoshida mentioning that alpha is more for stress testing than anything else.

I can't imagine why people would be having a problem with the new battle system, outside of the whole "i wanna be different for the sake of being different" thing. It looks lively and fast-paced, at least to me who has played fast-paced systems before.
"More than anything else." That's true - but that doesn't exclude discussion and feedback on other aspects. If SE didn't think this periphery stuff was important, why did they include a "Battle" section on the alpha forums? Feel free to answer that, since it's so sad that this happens.

You can't imagine why people would have a problem with the new battle system. Hmmm. Do you, who has played fast-paced systems before, realize that it boils down to either pressing 1 repeatedly, or pressing 1 and then, three seconds later, 2? For maximum DPS, the best you can possibly do, that's the entire "system."

Just because there are a lot of lights and noise on the screen doesn't mean what you're doing is impressive or complex. We can't rule out that beta will change what we've seen, even some fundamentals that currently seem limiting. But we know two things:

1) The battle system is far and away the most concerning thing about alpha
2) Beta will have to see it change drastically, otherwise ARR's battle is going to have a serious lack of performance discrepancy and depth

Tying this back into the beginning of this post, do you think it best to voice our thoughts during alpha, or is it best to say nothing until beta and just hope that our concerns are alleviated?

After 1.0 I find it indefensible to say that people shouldn't make their opinions heard as soon as possible. And as I've said, SE provided a forum specifically for this purpose.